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  1. Here is the link to sethbling's creation http://www.youtube.com/watch?v=yBc1oYyenVw. Mine is a little different tho

  2. May 25, 2024 · 1 Video. 2 Trap Parts. 2.1 Trigger. 2.2 Complications. 2.3 Method. 3 Using the Terminology. 4 Safety. 5 Disarming Traps. 6 Mob grinder. 7 Navigation. Video. Trap Parts. There are three or four parts that can be seen in most traps: Trigger. The trigger is what starts the trap. It tends to be triggered by the target. Complication.

  3. Aug 25, 2018 · Minecraft: How to Build Secret Traps / Tricks Thumbs up^^ & Subscribe for more =) http://goo.gl/q4AtTD Download houses from my website: http://b...

    • 13 min
    • 2.6M
    • WiederDude
    • Overview
    • Trigger components
    • Mechanism components
    • Explosive traps
    • Pitfall traps
    • Water traps
    • Lava traps
    • Capture traps

    This article is a work in progress. 

    Traps are a common mechanism in multiplayer built by players to kill other players or mobs automatically. The following is a list of basic traps with a short tutorial that often assumes the reader has a working understanding of the basic concepts required to build the trap. Most traps are considered to be mechanisms, though some are not classified as such.

    Pressure plates

    Pressure plates are commonly used to detect whether an entity or item presses on it . There are 4 variants (viz.wooden pressure plate, stone pressure plate, light-weighted pressure plate, and heavily weighted pressure plate.)

    Observers

    Observers are most commonly used to detect whether a block state changes (ie: an ore trap). They are useful if you want to kill someone destroying a block in your base, a TNT lighting, redstone getting activated, containers being opened, furnaces turning on or off, etc.

    String

    String, when connected to a pair of tripwire hooks or an observer, can detect when a player/mob steps through it or breaks it. It is also difficult to see.

    TNT

    Of course, that's obviously coming to your mind first. TNT traps are ubiquitous and common. Most like the landmine (involving a pressure plate and some TNT) are easy to make; others like the TNT floor house are harder and more expensive. TNT traps have many triggers; from pressure plates to observers to pistons to dispensers...and more!

    Pistons

    Pistons are often used, for example, to push a player into lava, push someone into a pressure plate, push someone into a block and suffocate them, and more. They are often used in some capture traps to continuously keep a player out of an area.

    Dispensers

    Dispensers can be used to shoot out deadly objects like Potions, Arrows, Tipped Arrows, Fire Charges, Lava, etc. Don't ever put diamonds in a dispenser unless you are trying to lure someone, or else they will just become rich off your trap

    Lectern info bait

    Lecterns can hold books, therefore, you could give a hint to someone about some important info, and set it up so as soon as they reach the sixth page maybe, the doors close, and TNT blows up the place. Don't set it to explode at the first page, they would go through the first few pages cautiously, and then feel safe, only to find out while they are reading the most important page, TNT removes them from the Minecraft world.

    Trick house trap

    This is a trap that can be used to catch someone while they are out adventuring. You place TNT at various points around their house, prioritizing spots which are behind an input like a button or likely to be set alight by an unsuspecting player, like behind an empty fireplace. To finish it all off, place a few pressure plates near their bed with TNT underneath. If the player dies and respawns, they would spawn on top of the pads and cause an easy kill. Keep in mind that some servers would consider this sort of behavior cheating or griefing.

    End portal trap

    If you have enough TNT, a dispenser, and an input, it can't hurt to pump some TNT into the End Portal. The TNT will go to the spawn point of the world and will be loaded, as the spawn chunks are always loaded, and will explode soon after. If nobody is in the end, the first player enter the portal will make the chunks load, which will instantly kill that player. A better version of this is getting to build hight above the End Portal to drop a Dripstone into the portal. It will instantly kill anyone who will try entering the End, even if they have full Netherite armor.

    Sand trap

    Sand trap When the target walks on top of the trap, break the bottom block of sand. It is a good idea to disguise the trap by making a house on top of the sand. If you do this, you will probably want to put in carpet so as to not make it so obvious. Some variations: •You may be able to get the target to break the sand themselves by making the bottom block valuable. •You can automate the trap by attaching a piston to the bottom block of sand. If you want to retract the piston when a pressure plate is pressed, use a NOT Gate. You could also use an observer and a piece of bait to lure in any players wanting a piece of that [whatever valuable block you placed].

    Fence trap [verify]

    Construct a hallway. A diagonal hallway works best. Fence posts should be underneath the path and you should drop the sand or gravel for the floor on the fences. Below the fences, you can have a pit. This works because when a gravity-affected block falls on a fence post, the block stays as an entity. As a result, a player walking between the fence posts will fall through the sand entities, causing them to plummet. Diagonal hallways make it more likely to fall through the sand without landing safely on a fence post. Keep in mind that the sand is going to look half a block higher than a normal block, but this can easily be covered up. The best part: it does not need to be reset!

    Chest pitfall [verify]

    1.Dig a 2x2 hole until you reach a drop which would ruin any player's day. 2.Place 4 hoppers, one per block on the 2x2 hole, pointing into chests. 3.Build some kind of hall to access the chests below.

    Fake water elevator

    Cobblestone can be swapped for obsidian Make a water elevator using soul sand bubble column, but without an exit at the top. The column will force the unfortunate player upward, where they will be trapped against the ceiling, unable to break their way out because of the fact that blocks break much slower underwater. Cobblestone can be swapped for Obsidian. This can also be used reversely, with Magma Blocks, taking advantage of the fact players cannot swim upwards easily. In both cases, the players may not drown since they're in a bubble column, or you could make it more dangerous and put a sign with lava on the top but make sure to not have the blocks the lava is touching or is around is not flammable as it will burn. A way better version of this is having the Soul Sand switch with Magma Blocks using Pistons, a redstone clock, and a NOT Gate (aka a Redstone Torch).

    Retrieval trap

    Create a water current that drags the mobs down under a solid block. The current will hold the mobs under until they drown. The loot from the mobs will float, making the collection hard. If you use this trap to kill zombies, they won't die, but will turn into drowned instead. This trap will also not work on skeletons.

    Whirlpool trap

    Through clever use of magma blocks, you can pull the target down into water. It should be noted that it's possible to breathe while inside a bubble column, so this trap is not useful for drowning players.

    Lava staircase trap

    A lava staircase trap This trap can be handy for players who want to deal with assailants. The player should lure the target into the staircase for this trap to be most effective. 1.Dig a standard staircase down a way. The tighter the space available the better. 2.After a certain distance, place a stone pressure plate in the staircase. It's suggested to place it so it blends in. In the schematic, a wooden pressure plate is used for visibility. 3.Place redstone dust in an upward trail for a certain distance. Make sure it does not look different from any other part of the staircase. 4.Connect the dust to a dispenser and put a lava bucket inside.

    Chest lava trap

    Chest trap 1.Build 2 rows of sticky pistons such that are facing each other and the rows are 4 blocks apart. 2.Attach solid blocks to the rows of sticky pistons. 3.Link the rows of pistons to redstone torches. 4.Attach the trapped chest to the Redstone torches. 5.Dig a hole below the sticky pistons and fill it with lava. 6.Decorate the area around the trapped chest to attract players!

    Lava pit

    1.Make a 3x3 pit at least 4 blocks deep. 2.Place lava at the top, ladders in the middle, and water at the bottom. 3.If you get mobs to go into the trap, they will burn in the lava and their drops should go into the water.

    Curiosity trap

    1.Place a pressure plate on a piece of 3 by 3 flat land. 2.Place 4 iron doors in a way that when you step on the pressure plate, the doors will close, revoking your chance to escape. 3.Place a ceiling that is either blast resistant or unbreakable. Also have an observer under the pressure plate that connects to some TNT so that when a player tries to escape, they will get blown up. This not only traps the player, but it also kills the player if they try to escape. You can also replace the observer with a block that blends in with the terrain so that they cannot see the TNT.

    Piston trap

    Piston trap This trap is best for 2-tall tunnels, perhaps inside a friend’s mine. Make sure there is a roof over it, so when the target hits the pressure plate, it cannot escape. When the pressure plate is stepped on, two pistons push up. Note that players will easily be able to break blocks and escape so you probably will want to combine this with another trap.

    Door trap

    This is a simple and rather obvious trap that is made by putting a pressure plate in the middle of 4 open iron doors so that the target is trapped inside when they enter. If using this trap against mobs such as skeletons, you don’t have to use iron doors.

    • 28 min
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  4. Some of the most common items that you may need are listed below: Trap doors. String. Pressure plates. Iron doors. Food bait. How To Make An Animal Trap. In this case, we are...

  5. Oct 3, 2021 · 1) Explosive bed. This final trap is perhaps the most satisfying to watch in the eyes of its perpetrator while teaching thieves a lesson that they won't forget anytime soon. To execute this...

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  7. You can take the basic ideas I outlined above and make them more complex by adding redstone circuits to better hide the mechanisms. Instead of pressure plates, use buttons and make the lava pits bigger so there’s no way to escape them. You can also combine some of the traps above so that arrows push people into lava pits.

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