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  1. The Telltale Tool is the game-engine used by Telltale Games. Like GrimE, it uses the open source scripting language LUA. Unlike GrimE, which used 3D character models on top of pre-rendered backgrounds, the Telltale Tool utilizes completely 3D characters and environments.

  2. Jun 22, 2024 · The Telltale Tool is a proprietary game engine developed by Telltale, built atop the Lua programming language. Telltale moved to an improved version of their engine around early 2016, partially implemented first in The Walking Dead: Michonne and fully completed for the release of Batman: The Telltale Series.

  3. elmcip.net › platformsoftware › telltale-toolTelltale Tool - ELMCIP

    Telltale Tool is a game engine developed by Telltale Games, which utilizes the Lua scripting language. It is designed to be portable so that Telltale can release their games on multiple platforms.

  4. The Telltale Tool is a proprietary game engine developed by Telltale Games. Development commenced on the engine shortly after its founding, initially referring to the engine as the "Telltale Engine and Toolset".

  5. This page was last edited on 1 December 2017, at 22:51 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply.

  6. The Telltale Tool is a video game engine. The scripting language that is utilized by the Telltale Tool is Lua. Usage. It was used by Telltale in their video games from 2005 to 2019. It was also used by Straandlooper in Hector: Badge of Carnage, which was co-developed and published by Telltale.

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  8. community.telltale.com › 7941 › the-telltale-toolThe Telltale Tool

    Mar 12, 2009 · The telltale tool, as far as I can tell, is basically a Lua VM + their adventure game logic / API + directX + Maya extensions + dialog and animation scripting. I think they are following very much in the tradition of the lucas arts SCUMM and GRIME engines.

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