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    • 16,384

      • Particle range increased from 16 blocks to 32 blocks. Particle count, limit of increased from 4,000 to 16,384.
      minecraft.wiki/w/Particles
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  2. Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a furnace.

    • Overview
    • Naming and Location
    • Units
    • Materials
    • Components
    • Particle Example Pack

    Particle effects are one of the unsung heroes of Minecraft. From smoke effects to magic spells, from falling leaves to bubbles coming out of a fish's mouth... all of these effects are possible thanks to the magic of particles.

    At their most base level, particle effects consist of basic render parameters detailing the material and texture of the particle, followed by a set of components which can be placed in any order. A full list of particle components can be found here.

    Minecraft: Bedrock Edition uses a custom JSON format for particle effects. Files are stored in the 'particles' folder of a resource pack. Similarly to models and entities, particles are referenced by their identifier, so the file can be saved in any subfolder of the 'particles' folder without having to reference it.

    The particle identifier is specified at the top of the JSON file, and consists of a namespace and name, such as 'sample:colored_smoke'. As with all files that utilize namespacing, 'minecraft' as a namespace is reserved for Vanilla files.

    All values in particle effects use meters (blocks) and seconds as units. Velocity is stated as meters per second (m/s) and acceleration is meters per second squared (m/s2). Rotations use degrees for both rotations and trigonometric functions.

    Now that we have some context, let's take a look at an actual particle. This is a flame particle, like you would find on a lit torch:

    In this example we can see the individual aspects that make up the effect, such as the 'particles_alpha' material and the 'texture/particle/particles' texture, and the five individual components. Put all of this together, and you've got a flame particle!

    Next, let's discuss some of these items in a little more detail.

    There are several material options available to determine how a particle effect handles transparency and color blending.

    Particle effects are made up of a set of components. For an effect to do something, it needs a component that handles that aspect of the effect.

    For example, emitters usually need to have rules for their lifetime, so the effect should have at least one lifetime component to handle lifetime duties for the emitter and its emitted particles.

    Examples of various particles can be found here:

    Particle Example Pack

    These are examples of various stand-alone particle effects. Please refer to the examples in the pack to see various ways to use the particle system.

    To invoke an example particle with the examples particles pack enabled, bring up the console, type:

    /particle name x y z

    where "name" is the name of the particle effect, and x y z are the coordinates the particle should appear.

  3. One of the primary uses for emitting particles in the Bedrock engine is particles associated with entities, such as mobs. Examples can be when the Blaze flames-up during it's attack sequence, or the Evoker's spell effect while summoning Vexes. The goal is to allow binding and management of particle effects attached to entities.

  4. You can create new particle systems in the Bedrock Edition of Minecraft by using your own custom textures, and your own movement logic. This makes particles extremely fun and powerful! The Molang integration in particles is also extremely well developed, which allows you to pass data between different particles, or between an entity and a particle.

  5. From firework rockets leaving smoke behind to bubbles coming out of a fish's mouth, particles are a great way to add special effects to content within Minecraft: Bedrock Edition. In this tutorial you will learn: How to create custom particle effects in Minecraft: Bedrock Edition. How to make a new particle effect.

  6. One of the primary uses for emitting particles in the Bedrock engine is particles associated with entities, such as mobs. Examples can be when the Blaze flames-up during it's attack sequence, or the Evoker's spell effect while summoning Vexes.

  7. Here is the complete list of Bedrock particles from the vanilla resources. Please be aware that not all of these particles function properly, as many require molang context from their host entity. For some reason, Bedrock requires the leading minecraft namespace, and the coordinates in the /particle command.

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