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      • While 2020 was bad for many entertainment industries, video games saw massive growth. According to Superdata, the whole industry grew by 12 percent year over year. "Earnings for game types popular in North America and Europe grew significantly due to the pandemic’s impact on those regions," the report explains.
      www.inverse.com/gaming/2020-video-game-statistics-superdata-nielsen
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  2. Dec 23, 2020 · Like Polygon’s Chris Plante wrote earlier this month, 2020 didnt make games “normal,” because they already were. A ton of people already played video games.

  3. COVID-19 saw popular video games, including Call of Duty and Fall Guys, explode in popularity, as consumers were forced to stay at home and keep themselves entertained. Gaming sales in the US in August increased 37% year-over-year to $3.3 billion, according to the market research firm NPD Group.

  4. As of June 2020, time spent video gaming during the COVID-19 pandemic increased by double digits in all regions, with Latin American gamers increasing their time spent on video games by 52...

  5. May 6, 2020 · 5 May 2020. Activision Blizzard. Two of the biggest names in video gaming have seen demand jump as virus lockdowns force people to stay at home. The makers of popular games Call of Duty (CoD) and...

  6. Jan 6, 2021 · While 2020 was bad for many entertainment industries, video games saw massive growth. According to Superdata, the whole industry grew by 12 percent year over year.

    • Tomas Franzese
  7. Jul 13, 2021 · The 2021 rendition has nearly 227 million Americans playing video games, up from 214 million in 2020. If you're just counting adults over 18, the number is around 182 million and has also been...

  8. Dec 18, 2020 · Home. Features. 2020: Games boomed, but the industry was treading water | Opinion. The impact of the pandemic was less severe than many feared, and new consoles launched on schedule -- but...

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