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  1. In this video, Scratch 3.0 Tutorial: How to Make a Tower Defense Game (Part 2), I create our first tower and make it place-able on the map, and I also create...

    • 19 min
    • 491.3K
    • Fuelvin
  2. scratch.mit.edu › search › projectsScratch - Search

    Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

  3. In this video, Scratch 3.0 Tutorial: How to Make a Tower Defense Game (Part 1), I create our first enemies and make a path-following system for our enemies.S...

    • 18 min
    • 1.4M
    • Fuelvin
  4. In this final video of this series, Scratch 3.0 Tutorial: How to Make a Tower Defense Game (Part 12) (FINAL), I add player lives, create a game over screen, ...

    • 46 min
    • 145.1K
    • Fuelvin
    • Planning Out
    • Creating A Main Menu
    • Structure of Enemies
    • Starting Rounds
    • Programming Enemies

    Getting all or much of the artwork done prior to programming is helpful at times because it allows you to visualize exactly how you desire the game to run. For example, the enemies have to be programmed to move along the proper path, which cannot be done until the map is created and the path visualized. Other factors should be taken into considerat...

    If you desire to have a main menu (which is often more professional), a simple button can do. Assume the button is as follows: A simple button like this can be created in the Scratch paint editor. Along with a button, a menu typically has a background. The background can be an image created in the Stage.

    Assuming the enemies have multiple layers to break down, the enemies have to have multiple costumes. One enemy sprite can be used for every enemy that will be present when the game runs due to cloning. In the costume pane, organize the costumes of the enemy so they are in sequential order of layers. This helps with the proper transition in the scri...

    When the game begins, the round should not immediately begin; typically there is a start button in which one has time to assemble towers before clicking. Inside the start button, the following script can be placed: When a round begins, the enemies need to be generated. For the enemy generation, the following script can be placed inside the enemy sp...

    All the enemy clones have a very simple method of determining which is in the front. There are four variables associated with the leading enemy: 1. progress 2. lead progress 3. lead x 4. lead y The only private variableabove is "progress". Every enemy has its own progress it records. When an enemy is generated, it starts with zero progress. Every p...

  5. Programming. To program the main menu, simply add the following script to the button: when gf clicked. switch backdrop to (Main Menu v) // sets the stage's backdrop. show // make sure the button is positioned in a good location. when this sprite clicked. hide. broadcast (play v) // triggers the game to begin.

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  7. This course will teach learners interested in designing video games the basics of creating a tower defense game using the Scratch 3.0 platform. The course consists of 12 parts and begins with an introduction to the game development process. It then provides instruction on how to set up a basic tower defense game, add game logic and rules ...

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