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  1. Jul 17, 2020 · 72.3K subscribers. Subscribed. 19K. 1.3M views 3 years ago (COMPLETE) How to Make a Tower Defense Game in Scratch. In this video, Scratch 3.0 Tutorial: How to Make a Tower Defense Game (Part 1),...

    • 18 min
    • 1.4M
    • Fuelvin
  2. scratch.mit.edu › search › projectsScratch - Search

    Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

  3. In this tutorial series, I teach you how to make: - Enemies that follow a custom path - Turrets that can be purchased and placed on the map - Several types o...

  4. © 2024 Google LLC. In this bonus video of this series, Scratch 3.0 Tutorial: How to Make a Tower Defense Game (Part 13) (BONUS), I add a customizable turret upgrading system wi...

    • 48 min
    • 30.5K
    • Fuelvin
    • Planning Out
    • Creating A Main Menu
    • Structure of Enemies
    • Starting Rounds
    • Programming Enemies

    Getting all or much of the artwork done prior to programming is helpful at times because it allows visualization of exactly how the game is desired to run. For example, the enemies have to be programmed to move along the proper path, which cannot be done until the map is created and the path visualized. Other factors should be taken into considerat...

    If a main menu is desired (which is often more professional), a simple button can do. Assume the button is as follows: A simple button like this can be created in the Scratch Paint Editor. Along with a button, a menu typically has a background. The background can be an image created in the Stage.

    Assuming the enemies have multiple layers to break down, the enemies have to have multiple costumes. One enemy sprite can be used for every enemy that will be present when the game runs due to cloning. In the Costume Pane, organize the costumes of the enemy so they are in sequential order of layers. This helps with the proper transition in the scri...

    When the game begins, the round should not immediately begin; typically there is a start button in which one has time to assemble towers before clicking. Inside the start button, the following script can be placed: When a round begins, the enemies need to be generated. For the enemy generation, the following script can be placed inside the enemy sp...

    All the enemy clones have a very simple method of determining which is in the front. There are four variablesassociated with the leading enemy: 1. (progress) 2. (lead progress) 3. (lead x) 4. (lead y) The only private variable above is "progress". Each enemy has its own progress it records. When an enemy is generated, it starts with zero progress. ...

  5. The first step in creating a tower defense game is designing the game elements – the enemies, towers, and the path that the enemies will follow. You can use the built-in Scratch sprites or create your own unique sprites using the sprite editor. To create enemies, you can draw or import enemy sprites.

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  7. Feb 5, 2020 · Welcome back to Scratch 101! In this lesson, we will be creating an "aim-game", i.e. a precursor script to a more fully developed tower defense game. Objective: Understand how the flow of control allows for the interaction between different sprites. Furthermore, this will strengthen student's understanding of both direction and cloning.

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