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3 days ago · Command Block Vs Blocks (Part 1) #minecraft #shorts
- 47 sec
- 289
- EzzGaming
4 days ago · Place a block or item into the world in front of the turtle. placeUp([text]) Place a block or item into the world above the turtle. placeDown([text]) Place a block or item into the world below the turtle. drop([count]) Drop the currently selected stack into the inventory in front of the turtle, or as an item into the world if there is no inventory.
17 hours ago · I am trying to use this command in my world to simulate an exchange of objects but when I add the "count" it does not work and if I do not add it it consumes all the objects regardless of how many I have.
A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting.
Darkner90. • 3 hr. ago. Execute as <player of your choosing> positioned ^ 1 ^ if block ~ ~ ~ air. Copy that for ten blocks (all in one command, of course), incrementing the position each time. For example, the next in line would be: positioned ^ 2 ^ if block ~ ~ ~ air. If, for some reason, having a check for every block in order doesn't work ...
I am trying to make a line-shaped area of effect with a single command block to do something like run /damage in that line or summon evocation fangs at intermittent points along that line. While this can be accomplished in a roundabout way with numerous command blocks, I have been trying to consolidate, as mentioned.
They didn't nerf them, they buffed them, but anyway... To check for items you can use: execute if items entity @p container.* minecraft:emerald run <your command>. I hope this helps :) 1. Reply. Award. Using the command /testfor @p {inventory: [ {id:”minecraft:emerald”}]} no longer works in the latest version. Thus, my very simple command ...