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  1. Video game industry. The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.

  2. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Among the 50 largest video game companies, thirteen are based in the United States , ten in Japan , six each in South Korea and China , four each in France and Sweden , and one each in Israel , Poland , Ireland , Canada , United Kingdom , Singapore , and Italy , respectively.

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  4. en.wikipedia.org › wiki › Video_gameVideo game - Wikipedia

    A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

    • Background
    • Industry Overview
    • International Practices
    • Events
    • Media

    Modern personal computers have many innovations: sound cards, graphics cards, 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards, for example, were originally developed for the addition of digital-quality sound to games, and only later were they improved for the music...

    Size

    In 2017 in the United States the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies. These companies in total have nearly 66,000 direct workers.

    Roles

    Ben Sawyer of Digitalmill names six layers of the industry: 1. Capital and publishing. 2. Product and talent layer. 3. Production and tools layer. 4. Distribution layer. 5. Hardware (or Virtual Machine or Software Platform) layer. 6. End-users layer. Some of the disciplines are game programmer, game designer, level designer, game producer, game artist, and game tester. Most of these professionals are employed by video game developers or video game publishers. However, many hobbyists also prod...

    Value chain

    Traditionally, the video game industry has had six layers in its value chain. 1. Game development with its programmers, designers, and artists. 2. Publishing, which includes the source of funding for the development of a video game and providing the marketing and advertising for a game. 3. Distribution. 4. Retailer. 5. Customers and consumers, the purchasers and players of video games 6. Hardware/platform manufacturers.

    The video game industry started in the United States. With the personal computer, Western Europe also became a big center for video game development. Companies in North American, Europe, and Japan. are leading in this industry. Other regions, such as Australia/New Zealand, and other southeast Asian countries, for example China and South Korea, are ...

    Conventions

    Gaming conventions are very important in the industry. It helps publishers to demonstrate their games. It also helps game players to give their feedback. Some publishers, developers and technology producers have their own regular conventions, for example BlizzCon, QuakeCon, Nvision and the X shows.

    Trade shows

    The largest trade show is the E3 in Los Angeles, California, It is held by the Entertainment Software Association. Other similar trade shows are Tokyo Game Show (Japan), Brassil Game Show (Brazil), EB Games Expo (Australia), KRI (Russia), China Joy (China) and the Game Developers Conference.

    Conferences

    Two of the major professional conferences are: the Game Developers Conference (GDC).

    The attention to the video game industry started off with several magazines covering this topic. Social media influencers and video game players who create online videos or stream themselves playing games are also playing an important role in showing consumer point of view. The video game industry has a number of annual award ceremonies, associated...

  5. The global video game industry is a billion-dollar business and has been for many years. In 2022, the revenue from the worldwide gaming market was estimated at almost 347 billion U.S. dollars ...

  6. Apr 26, 2024 · April 22, 2024 • People used to pay one standard price for their favorite games in a one-off transaction. But now, many game companies are offering their games for free, supported by in-game ...

  7. Jan 23, 2022 · How the business of gaming is evolving. January 23, 2022 With an increasing number of people playing, broadcasting, and watching esports, the already booming, multi-billion dollar gaming ecosystem is reaching even greater heights. As the Call of Duty League (#CDL2022) hosts its Kickoff Classic this weekend, and against the backdrop of industry ...

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