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This studio isn't just a group of people who work together, but a community that has fun and celebrates together. During the incredible Toronto summers, we take a short ferry ride out to Toronto Island for our annual UbiTO Summer BBQ. The island is just one of Torontos many accessible green spaces.
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- Location, Location, Location
- Triple-A Plans
- Splinter Group
- Employee number...
- Second Team, First Up
- Technologically Sound
The location for Ubisoft's new Toronto studio was subject to a lot of speculation, and with Ubisoft's Montreal studio situated on the trendy street of Saint Laurent, many imagined the studio could perhaps be placed on one of Toronto's "hip" neighborhoods such as west Queen West or in a location that features easily converted factory-space, such as ...
Strikingly, Raymond has a no-nonsense, take-charge approach, with a clear and focused plan for the studio that would doubtlessly surprise many of the detractors of her often high-profile position as a producer at the Montreal studio. Acknowledging the investment from the government of Ontario -- $263 million CAD across ten years -- and the company'...
Alex Parizeau is a five-year veteran of Ubisoft Montreal, beginning with Tom Clancy's Rainbow Six Vegas and most recently serving as producer on Splinter Cell: Conviction. Joining the Ubisoft Toronto team shortly before our visit ("I'm still sleeping on an inflatable mattress," he laughed) Parizeau is to head up the production of the next Splinter ...
No matter the backing, the task of staffing up a start-up to 800 employees while also working on two projects (one a confirmed AAA sequel) seems like it would be a major challenge. Yet Raymond revealed that even without extensive media coverage outside of the original announcement of the studio in July (though the company does have "Ubisoft Employe...
The second team also allows Ubisoft Toronto more flexibility in hiring, Phord-Toy said. "As we've been doing the recruiting, the kinds of people that we're looking for on Alex's team don't necessarily match up to the kind of people I'm looking for. We're not competing for the same resources, and from a strategy point of view it forms an interesting...
Rima Brek's experience at Ubisoft outpaces even Béland's, having served twelve years -- beginning as a programmer before transitioning into working outside of the production stream in Ubisoft's Montreal-based Technology Group. The group acts as a hub for Ubisoft's international teams -- working on internal tech, middleware, and tools. Brek said, "I...
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May 1, 2012 · The commercial brownstones along Wallace Avenue in Toronto’s Junction neighbourhood, with their 15-foot ceilings, polished concrete floors and large bright windows, are ideal for office, studio, showroom, retail or food outlets, according to a certain Craigslist posting.