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      • Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them.
      en.wikipedia.org/wiki/Wargame
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  2. There are several different, often overlapping, reasons why you may wish to carry out wargaming. I offer a short list of the primary reasons, derived from 30 years’ experience, as follows: Understanding System Capabilities. Efficient Situational Understanding. Education. Training. Current Force Strategy or Tactics.

    • ED McGrady
    • WHY WARGAMING WORKS
    • NARRATIVE AND GAMING
    • The Power of Prose
    • A View from Neuroscience
    • Games as Constructed Narrative
    • The l’Entre Deux of Games
    • GAMING AND REALITY
    • The Sanitary Fantasy
    • SO WHERE DID WE END UP?
    • THE BOTTOM LINE

    Follow this and additional works at: htps://digital-commons.usnwc.edu/nwc-review

    Peter P. Perla and ED McGrady Wargaming has a long history as an important tool for military training, education, and research.1 In its broader application to nonmilitary con-flict situations (see, for example, the recent books Wargaming for Leaders and Business War Games), the technique is increasing in popularity, particularly among businesses se...

    We begin our exploration by considering the relationships between narrative and gaming. Throughout human history, narrative—storytelling—has been a fundamental way to understand events we did not or cannot experience. Narra-tivestake manyforms,but the best onessucceedin placing those whoexperience them into the flow of events and activities they de...

    To explore this question more fully, we turn now to literary theory. Let’s begin by delving into the meaning of prose. “Prose” is a generic term that can mean any writing that is designed to mimic everyday speech in its rhythms and word choice (i.e., prose is not verse). Prose can be divided further into whether it concerns facts (nonfiction) or is...

    Now let’s take a step beyond literary theory into the realms of the biological and psychological study of the human brain. Neuroscientists and psychologists studying belief and perception model the suspension of disbelief as a multistep process. When suspension of disbelief occurs, the reader enters into a half-real state where all of the informati...

    So what does all of the preceding discussion of narrative and cognition have to do with wargaming? Wargames, particularly what we call high-engagement games, extend the imaginative work of art or literature into the physical world and place the participants in control of some portion of the narratives. Players are participants, not merely spectator...

    As a result of those considerations discussed above, the players enter into a game’s l’entre deux in a way entirely different from the reader’s process of sus-pending disbelief in a traditional narrative. The combination of venue, kines-thetic actions,social interactions,and dramaturgical effects—all moderated and responded to via active or passive...

    Games have their rhetorical modes, and, just as other narratives do, games can have effects in the real world. However, a game is also a trick, a sleight of hand that makes the players believe, if only temporarily, that they are someone else doing something else. As with any fictitious narrative, at the end of the game the players will recognize th...

    The sanitary fantasy is much more difficult to detect (and so to correct) than simply getting it wrong. It is not about what is included in the game but rather what is left out. The effect can be illustrated by a quick example: design a game to capture the strategic decisions faced by the United States over the course of the war in Iraq. Elements s...

    Wargames are synthetic experiences; to make the most of them, we need to inte-grate them with all the other tools (analysis, exercises, history, real-world experi-ence) that we have available to help us make sense of what we can and should do in the present and the future.31 Wargames derive their power (for good or ill) from their nature as constru...

    Wargames cannot escape their narrative nature, nor should we want them to. But the use of wargames,the discipline we call “wargaming,”must adapt the tool to the purpose. Like a film or a book, no game is purely entertainment; by creat-ing an experience, albeit a synthetic one, all these narrative forms inform and educate us to one extent or another...

    • Peter P. Perla, E. D. McGrady
    • 2011
  3. Dec 8, 2015 · Wargames help strip down a strategic, operational, or tactical problem and reduce its complexity in order to identify the few, important factors that constrain us or an opponent. They provide structured, measured, rigorous — but intellectually liberating — environments to help us explore what works (winning) and what doesn’t (losing ...

  4. Jul 22, 2016 · In his book, he talks about the history of wargaming, how to develop wargames, what works and what doesn’t, why wargames are an important part of military planning, and much more. We had the chance to talk in detail about his book, wargaming, and what got him started many years ago.

  5. Mar 8, 2021 · The use of wargames to teach both tactics and strategic thinking lies at the heart of professional wargaming. Wargames provide ( PDF ) a dynamic environment to explore and examine a variety of challenges and concepts along the strategic, operational and tactical levels.

  6. Feb 8, 2021 · Wargaming. The benefits of games for military education are well documented. But harnessing the potential of games to foster innovation may require a commitment to sustain gaming over the years needed to explore a problem space and develop and stress-test new ideas.

  7. The particulars of individual wargames are important, yet there is an undercurrent of something less tangible than facts or models that affects fundamentally the ability of a game to succeed—and to transform its participants into decision makers better able to face real-world challenges. See Full PDF.

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