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Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties.
RenderMan is not only a standalone rendering powerhouse, it offers customers fully integrated plugins for Autodesk Maya, SideFX Houdini, Foundry's Katana, and Blender.
Mar 21, 2024 · The groundbreaking tools that make it easier for computers to produce realistic images, introduced as RenderMan by Pixar in 1988, came after years of development by computer scientists Robert L. Cook, Loren Carpenter, Tom Porter, and Patrick M. Hanrahan.
- Associate Editor
- The Institute
Dec 17, 2018 · RenderMan, as it's known, came out of ILM's computer graphics team (the same one that would later spin off into its own company called Pixar).
RenderMan® is Pixar’s Academy Award®-winning rendering technology, excelling at producing stunning imagery for VFX and feature film animation. With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.
Feb 2, 2009 · Twenty years ago, Pixar Animation Studios released a shading language, an interface, and a specification called RenderMan, a collection of “tools and systems that would let thousands of people create pictures of whatever they chose to design,” as Pixar’s Ed Catmull put it then.
Nov 27, 2018 · The name ‘RenderMan’ was coined out of a conversation that founding Pixar employee Pat Hanrahan had about futuristic rendering software that was so tiny it could fit inside a pocket, a la Sony’s Walkman.