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I thought Dead Money was most peoples favourite FNV DLC. For the record, I feel like ghost people are overrated. I find that usually if you kill something you also cripple a limb, so I barely noticed their special traits.
Just saying something sucked, is not a good enough argument. Can you explain why you think it sucks? That might make this post actually worthwhile.
Dead Money is not supposed to be about exploration or fighting tons of enemies. This isn't Fallout 3 or Elder Scrolls. Basically, this is a DLC you should play yourself to get a verdict.
As a stealth sniper, Dead Money was uncredibly frustrating, bordering on mind grating annoyance and had one of the weirdest endings of all dlc, and to top it all off, you can ignore the entire moral of the story if your sneak is high enough and you're patient, making most of the speeches moot.
Apr 6, 2020 · Literally every 'problems' with Dead Money are only problems for scrubs. Now, if you argue it from the perspective that New Vegas's base game doesn't have properly working RPG mechanics and combat gameplay in the first place, I can say there's something bad, but only because the base game is bad.
While you get them, you have to avoid "The Cloud", a thick, red fog which can quickly kill your ass (and healing sucks because you rarely have a surplus of stimpaks, and being crippled is a...
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Mar 12, 2019 · Dead Money is basically a Fallout variant of Bioshock with some Dead Space, Resident Evil, etc. mixed in, but it still manages to fit in nicely due to the way it is connected to the rest of the game and the other dlc lore-wise.