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      • This means that for GameMaker to draw them on the screen, it may have to perform texture swaps to get the correct sprite from the correct page, which is not a problem when it's only a couple of pages, but when they are spread out over of a lot of pages, this continuous swapping can cause lag and stutter.
      gamemaker.io/en/tutorials/how-to-optimise-your-games
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  2. Dec 29, 2017 · For some odd reason all the sprites in my game have this odd stutter and I have no idea why... Im assuming the fault for this issue lies on me, I must have did something along the way and not noticed but I just don't know.

  3. When a fight started, I noticed that the animations were stuttering at first but eventually it played normally. I then realized that the game was loading every single sprite during gameplay. The solution was simple: preload all sprites during the vs screen.

  4. Maybe just try re-running your variables after your movement code (before the animation code). Just copy and paste so it does it twice. The reason I think this is necessary is becuase you are both using, and modifying, the hsp and vsp in your movement code.

  5. You see, depending on your graphics option (I'm assuming your making default 32x32 average sprite game) tilesets won't connect or glitch a little unless you do this simple fix. If you have space between your tiles, fill it in with what gamemaker will automatically draw between the tiles.

  6. Jan 24, 2024 · One of the most common causes of slowdown and stuttering in a game is the graphics pipeline, so you want to make sure that you draw everything in the most efficient way possible. Below you can find some tips on how to achieve this.

  7. Jul 21, 2023 · draw_sprite_stretched(): This lets you set the final width and height of the sprite before drawing it, so GameMaker scales it automatically to fit that size. draw_sprite_pos() : This lets you draw a sprite with each corner in a different position, distorting the image’s proportions.

  8. May 1, 2022 · It looks like you've set image_yscale without setting image_xscale. If they are equal then your sprite's proportions will look correct. If they don't match, you'll get a stretch in one axis or the other.

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