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  1. A global variable is one that, once declared, belongs to no instance in particular and yet can be accessed by all. Just like Local Variables, global variables must be declared using an identifier, but unlike a local variable, a global variable remains in memory until the end of the game.

  2. Jul 11, 2022 · I'd give you my code but since I don't know where the problem is from, all I can say is that yes, I didn't put globalvar or global. when declaring the variable I am on an older runtime of GMS2 (v2022.3.0.497) because the newer version was giving me problems, so maybe that's it.

  3. A: Don't use globalvar, it's supposedly due to be deprecated. B: If you insist on using globalvar, the whole point is that you then don't have to use the global. prefix before the variable name. I.e. //correct global.time = 0; global.time += 1; //correct globalvar time = 0; time += 1; //incorrect globalvar time = 0; global.time += 1;

  4. The globalvar declaration is deprecated and only supported for legacy purposes. You should always use the global. identifier to mark global variables. This (deprecated) declaration would be used as follows: globalvar food; food = 5;

  5. The point is so that it checks if the variable lastroom exists, and if it doesn't it creates it and sets it to 0. But I get this error message: global variable name 'lastroom' index (100005) not set before reading it. at gml_RoomCC_room0_0_Create (line 5) - if not variable_global_exists(lastroom){. This sounds stupid to me.

  6. Aug 22, 2016 · Problems with `globalvar` To understand why use of globalvar is discouraged, first you need to understand how it works to begin with. When you do variable access without prefix or declaring something as a local variable (via var), an instance' variable is accessed: // some = 1: 0 01000F84 ConstInt(1)

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  8. There have been rumors from the devs that globalvar will be removed in future releases, so it's advised not to use it.

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