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  1. Bi-Han debuted as Sub-Zero in the original 1992 game before appearing in subsequent installments as Noob Saibot. Kuai Liang took over the mantle in Mortal Kombat II (1993) and served as the franchise's main Sub-Zero up to Mortal Kombat 11 (2019). In Mortal Kombat 1 (2023), Kuai Liang became Scorpion.

    • Overview
    • About Bi-Han
    • Appearance (as Sub-Zero)
    • Appearance (as Noob Saibot)
    • Combat Characteristics (as Sub-Zero)
    • Combat Characteristics (as Noob Saibot)
    • Appearances in Other Media (Sub-Zero)
    • Appearances in Other Media (Noob Saibot)
    • Quotes

    Bi-Han (Chinese: 壁寒), once known as Noob Saibot and the Elder Sub-Zero, is a Lin Kuei assassin in the Mortal Kombat fighting game series. As the Wraith Noob Saibot, he has been a recurring antagonist in the series, following others on the side of evil while serving as a major antagonist towards his younger brother and Hanzo Hasashi.

    Bi-Han made his debut as one of the few original characters in the first Mortal Kombat game as the original Sub-Zero (Chinese: 絶対零度, Absolute Zero?), a mantle later passed down to his younger brother Kuai Liang after his death. He later reappears as the Elder Sub-Zero in Mortal Kombat (2011).

    Bi-Han made his debut as Noob Saibot in Mortal Kombat II as a secret character, a role he takes on in many games after before making his playable debut in Ultimate Mortal Kombat 3. However, the identity of Noob Saibot being Bi-Han was not established until Mortal Kombat: Deception. He reappears as Noob Saibot in Mortal Kombat (2011) and Mortal Kombat 11.

    A new version of Bi-Han returns in Mortal Kombat 1 once again under the Sub-Zero mantle while serving as an antagonist in the game's Story Mode.

    Before his death, Bi-Han was the original Sub-Zero, one of the most powerful and devout warriors of the Lin Kuei clan. While essentially neutral, he was a cold-blooded, vicious assassin whose soul had become corrupted from years of violence and remorseless killing.

    At the end of the first Mortal Kombat tournament, Bi-Han was murdered by Scorpion in retaliation for his own death at the cryomancer's hands. He then descended to the fifth plane of the Netherrealm where he was resurrected by the necromancer sorcerer Quan Chi, who had earlier resurrected Scorpion as well. The evil within Bi-Han's soul was released by stripping him of pride, compassion, and everything else that made him human.

    Eventually reborn in the Netherrealm, now as the shadow wraith Noob Saibot, he becomes the very incarnation of evil. He desires not only to remain in the Netherrealm, but to conquer and rule it. Although he has been seen in the service of evil warlords such as Shinnok and Shao Kahn, his ultimate allegiance is to himself.

    In the new timeline, Bi-Han is the rightful successor to be Grandmaster of the Lin Kuei, of which he becomes. He is the older brother of Kuai Liang, this timeline's Scorpion, and the adoptive brother of Smoke. After becoming Grandmaster, Bi-Han grows tiresome of being at Liu Kang's side of defending Earthrealm, wishing to help lead it to glory instead. He later betrays his brothers to ally with Shang Tsung and General Shao in exchange for control of the Dragon Army, leading to Scorpion and Smoke leaving the Lin Kuei and starting that timeline's Shirai Ryu.

    In MK, as with Scorpion and Reptile, Sub-Zero appeared with the traditional palette swap look he and the other ninjas had.

    In UMK3, Sub-Zero shares the same fighting stance as Scorpion and Ermac with a traditional palette swaps for both.

    In MKII & UMK3, redesigns of the new ninja outfits along with a black appearance.

    In MKTE, his look was based off of Scorpion's in Deadly Alliance. Later on a new design in MKD, with a new ninja outfit, where one is all human flesh, the other in black wraith appearance.

    In MK 2011, Bi-Han as Sub-Zero & Noob Saibot gains a new ninja outfit almost resembling his look from MK Deception. Until later an updated version with a hoodie.

    In MK11, Noob Saibot gets a new look along with a sickle as his signature weapon.

    Powers and Abilities

    When he was still the Cryomancer Sub-Zero, Bi-Han possessed incredible control over the element of ice. He could easily deep freeze opponents with temperatures of -500° Fahrenheit (which surpasses even absolute zero) to the point of them becoming brittle enough to shatter into pieces. He was able to flash-freeze opponents with a single touch and had the ability to freeze the air in a large area around him by concentrating all of his power into one destructive blast. His powers were similar, if not superior, to his younger brother's cryomancy. Like his brother, he could create ice weapons when taking the offensive (swords, daggers, spikes, orbs, etc.) and ice constructs when switching to a more defensive style (clones, traps, and armor).

    Signature Moves

    •Freeze: Sub-Zero sends a ball of ice to freeze the opponent in place, setting them up for a free hit. In MK1, this is attack is called Ice Ball and takes significantly longer for Sub-Zero to summon the Ice Ball. This attack can miss ducking opponents. (MK, UMK3, MKT, MKM:SZ, MK1) •In MK1, enhancing the attack deals double the original damage and increases its hitbox, allowing it to hit ducking opponents. Additionally, it will destroy any incoming projectile, should it come in contact with one. •Lin Kuei Slide: Sub-Zero slides across the floor and knocks the opponent off their feet. In MK1, this attack is called Ice Slide, and has Sub-Zero knock the opponent off their feet, only to impale them in the stomach with an ice spear before slamming them on the ground. (MK, UMK3, MKT, MKM:SZ, MK1) •In MK1, enhancing the attack deals increased damage and has armor. Sub-Zero no longer impales the opponent, rather swaps sides with them after knocking them off their feet. •Ground Freeze: Sub-Zero freezes the floor and whoever steps on the circle of ice will temporarily slip all over the place, setting the opponent up for a free hit. (UMK3, MKT, MKM:SZ) •Ice Clone: Sub-Zero creates an ice statue of himself anywhere he chooses, and anyone who touches it will freeze. In MK Trilogy, Bi-Han was given this attack only in the Nintendo 64 version. In MK1, this attack is called Ice Klone and disintegrates shortly after creating it, unlike the other versions of the attack. Sub-Zero can also spawn a Klone in the air, called (Air) Ice Klone, respectively. (MKT, MKM:SZ, MK1) •In MK1, enhancing the attack makes the Klone last longer. Additionally, Sub-Zero can enhance the attack right after creating the Klone, which creates two additional Klones in the air. If the opponent makes contact with the Klone, they will be propelled into the remaining Klones, with the last one freezing the opponent and setting them up for a free hit. Like the original, the attack can be performed in the air. •Ice Shower: Sub-Zero shoots ice straight overhead which falls back down atop his opponent. He can shoot it close, mid way, or far away to freeze the opponent. Bi-Han had this move only in the Nintendo 64 version of MK Trilogy. (MKT) •Freeze in the Air: Sub-Zero sends a ball of ice straight ahead whilist airborne. (MKM:SZ) •Diagonal Freeze: Sub-Zero shoots an ice blast upwards to freeze an airborne opponent. (MKM:SZ) •Freeze on Contact: Sub-Zero runs forward, and freezes enemies he touches on the way past. (MKM:SZ) •Super Lin Kuei Slide: Improved version of Lin Kuei Slide where Sub-Zero slides a greater distance. (MKM:SZ) •Deep Freeze: Sub-Zero freezes opponents to the point of them becoming brittle enough to shatter into pieces. (MKM:SZ) •Polar Blast: Sub-Zero freezes the air itself by concentrating all of his ice power into one destructive blast. (MKM:SZ) •Ice Klone Charge: Sub-Zero creates an Ice Klone that charges at the opponent with a straight punch, knocking them away. Additionally, it will destroy any incoming projectile, should it come in contact with one. (MK1) •Enhancing the attack deals increased damage while retaining the original properties. •(Air) Diving Glacier: While in the air, Sub-Zero dives at the opponent with his legs frozen and kicks them in the face, similar to Kung Lao's Dive Kick. Sub-Zero is able to continue combos if this is successful. (MK1) •Enhancing the attack has Sub-Zero slam his fist on the ground, creating ice stalagmites in the ground and launching the opponent into the air for a juggle. The attack deals no additional damage at the expense of the juggle effect. •Deadly Vapors: Sub-Zero summons ice at the opponent's feet, briefly slowing them before the ice melts. This attack tracks the opponent's location. (MK1) •Enhancing the attack traps the opponent in the ice much longer, dealing double the original damage and setting them up for a free hit.

    X-Ray/Fatal Blow

    •Kameo Fatal Blow: Sub-Zero in his klassic appearance slides towards the opponent, impaling them in both sides of their head with small icicles before pulling them in and shattering the front of their skull with a vicious headbutt. (MK1 - Kameo Ability) •Fatal Blow - Chill Out: Sub-Zero slides towards his opponent and creates a row of large icicles that impale the opponent, with one of them going through their mouth and severing several vertebrae. He then jumps in the air with a Frost Hammer and slams it over the opponent's restricted body, knocking them to the ground. (MK1)

    Powers and Abilities

    His transformation to the wraith Noob Saibot did not immediately grant him new abilities; his first appearance in Mortal Kombat II had him borrow moves from other ninjas. It wouldn't be until Ultimate Mortal Kombat 3 that Noob fully came into his own, harnessing the powers of darkness and shadow against his foes. Noob displays a mastery over the powers of darkness and is able to turn invisible, create weapon constructs, and summon a shadow clone of himself to assist in battle. This allows him to overwhelm opponents who fight on their own. His clone was replaced by Cyber Smoke in Mortal Kombat: Deception, who had a similar role in combat but had his own set of powers and could summon Noob when needed. In the latest installment, he can duplicate and teleport to his shadow clone for an advantage in numbers and mobility respectively. The clone can also be summoned inside live opponents to bypass external defenses by pouring dark energy into them, tearing them apart from the inside. Like most ninjas, Noob has the ability to teleport. In older games, his teleportation required the use of dark portals which he could also use on unlucky opponents who were caught in them. His usage of teleportation and portals was expanded on in Mortal Kombat (2011) and in Mortal Kombat 11. He could turn into liquid and reform elsewhere, use portals to reposition himself or his opponent, and even kill by crushing and disintegrating those who are caught in his portal. Noob honed his bunshin techniques as well; summoning multiple clones to restrain enemies. He used such techniques upon Jax and Jacqui when they returned to Shang Tsung's Island to retrieve the crown. His weapons of choice are shurikens. He initially was to have these weapons, along with a scythe, in Mortal Kombat 4, but was replaced with Reiko. However, he begins using such weapons in Mortal Kombat: Deception. He also utilizes a sickle as his main weapon in In his current form as a Wraith, Noob possesses a degree of immortality. This was demonstrated when he survived being thrown into the Soulnado by Nightwolf. Noob was able to withstand the vortex and absorb the souls swirling around it, using them to fuel his power. In addition, the sickle he wields is lodged into his heart, but he appears to be unaffected as the weapon is frequently sheathed and unsheathed.

    Signature Moves

    •Hidden Claw: Noob shoots out a spear on a rope at his opponent, dragging them over to him, allowing a free hit. This move is directly borrowed from Scorpion. In Mortal Kombat: Tournament Edition, Noob will laugh evilly then exclaim, "Get over here!" (MKII, MK:TE) •Confusing Teleport: Noob teleports to the other side of the screen and punches his opponent from behind. (MKII) •Slide Tackle: Noob does a scissor kick to his opponent. (MKII) •Air Throw: While in the air, Noob grabs the opponent and throws them. (MKII, MK4, MKG) •Disabler: Noob sends out a ghostly fireball which disables the opponent's special moves and blocks. This attack was renamed Ghost Ball in MK 2011 and Ghostball in MK11. In MK11, this projectile is unblockable, and Noob performs a long wind-up before launching it. If it connects, it will temporarily remove a bar from the opponent's Offensive and Defensive meters. This ability conflicts with Spirit Ball when equipped, disabling the option to select Spirit Ball. (UMK3, MKT, MK4, MKG, MK 2011, MK11 - Equip Ability) •The enhanced version is called Spirit Ball. It will confuse the opponent and deal more damage. •Teleport Slam: Disappearing, then reappearing behind his opponent, he grabs them and slams them on the ground. The attack is called Teleport Grab in Armageddon. In MK11, this attack is called Tele-Slam and Noob hooks the opponent with his sickle and throws them to the ground. (UMK3, MKT, MK4, MKG, MK:A, MK 2011, MK11) •The enhanced version is called Teleport Smash and has Noob drag the opponent through the ground two additional times via portal. •In MK11, the move can be amplified with different results if an Equip Ability is selected or if the ability is unaltered; •Amplifying the attack has Noob travel through three portals, dealing damage with each passage before slamming the opponent on the ground to deal increased damage. •Equipping (Air) Tele-Slam allows Noob to perform Tele-Slam while in the air, retaining its amplified properties. (MK11 - Equip Ability) •Equipping Shadow Portals alters the amplified version of the move, where Noob throws the opponent through three portals rather than traveling with them; they bounce off the ground for a juggle once they exit the final portal. This amplified version deals less damage than the original and deals little to no extra damage as compared to a regular Tele-Slam at the expense of granting the juggle effect. (MK11 - Equip Ability) •Shadow Throw: Noob sends out a shadowy construct that grabs and throws his opponent into the air. (UMK3, MKT) •Teleport Attacks: Similar to the Teleport Slam, only he attacks the opponent instead of slamming them. (MK4, MKG) •Fireball: Noob shoots a pink fireball at the opponent, this can also be done in the air. (MK4, MKG) •Blue Fireball: Noob sends out a bluish-white fireball at his opponent. (MK:TE) •We Live: Along with Smoke, the two charge and punch the opponent. (MK:D, MK:U) •Death from Above: Noob Saibot summons Smoke from the air, who then appears and kicks the opponent in the face. (MK:D, MK:U) •Dark Shadows: Noob Saibot summons Smoke, who appears and punches the opponent from behind. (MK:D, MK:U) •Dark Assassin: Summoned by Smoke, he tosses shuriken at the opponent. In Armageddon, Noob performs this move without a partner. Noob unleashes 4 shuriken in one throw, unlike Reiko, who throws them one by one. (MK:D, MK:U, MK:A) •Darkness: Noob Saibot vanishes and reappears at will. (MK:D, MK:U, MK:A) •Black Hole: Noob Saibot shoots a dark portal into the air which lands on the ground behind the enemy. It can also appear in front or landing right on the enemy. Should the enemy fall or be knocked into the portal, they will fall from the sky directly above Noob and receive damage from the drop. (MK:A, MK 2011) •The enhanced versions are all called Darkness. The black hole will fall faster and will drop the opponent head first into the ground. •Shadow Slide: In a nod to his Lin Kuei Slide before his transformation, Noob sends his Shadow Clone out in a slide, which trips the opponent. In MK11, this attack is considered a projectile. In MK11, this ability conflicts with Shadow Strike when equipped, disabling the option to select Shadow Strike. (MK 2011, MK11 - Equip Ability) •The enhanced version is called Saibot Slide and makes the opponent completely flip over the shadow onto their back. •In MK11, amplifying the move has the Shadow Clone follow up with a Rising Shadow Kick, dealing increased damage and launching the opponent in the air. When used in the corner of an arena, the amplified version can offer additional combo extensions; otherwise, the opponent is knocked away when launched in the air. •Shadow Charge: Noob Saibot sends his Shadow Clone to tackle his foe. In MK11, this attack is called Shadow Tackle. This attack is considered a projectile. (MK 2011, MK11) •The enhanced version is called Saibot Charge and will have the Shadow Clone punch the opponent in the face before disintegrating. •In MK11, amplifying the move has the Clone stab the opponent with a sickle before disintegrating. •If Noob successfully connects ten Shadow Clone special attacks during the match, the attack can turn into a Krushing Blow on its next usage after when amplified again, with the sickle stab being dug significantly deeper, dealing over double the original damage. •Shadow Upknee: Noob Saibot launches his Shadow Clone in the air, which kicks the opponent away from him or can be used to strike airborne opponents. In MK11, this attack is called Rising Shadow Kick. Also in MK11, when used in the corner of an arena on an airborne opponent, it can either continue or offer extended combos if it successfully hits. In some instances, it can also be used on a standing opponent to launch them in the air for a juggle, otherwise the attack simply knocks the opponent away. This attack is considered a projectile. (MK 2011, MK11) •The enhanced version is called Saibot Upknee. It is slightly more damaging and sends the opponent further back. •Shadow Dive: While in the air, Noob Saibot sends his Shadow Clone in a downward angle to perform a diving kick to damage the opponent. This attack is considered a projectile. This ability conflicts with Sickle Port when equipped, disabling the option to select Sickle Port. (MK11 - Equip Ability) •Shadow Strike: Noob Saibot sends his Shadow Clone to perform a low kick at a close range, tripping up the opponent. Unlike his other Shadow Clone attacks, this attack is not considered a projectile. This ability conflicts with Shadow Slide when equipped, disabling the option to select Shadow Slide. (MK11 - Equip Ability) •Spirit Ball: Noob Saibot sends out a fast moving Ghostball that lacks its meter removing properties. This ability conflicts with Ghostball when equipped, disabling the option to select Ghostball. (MK11 - Equip Ability) •Sickle Snag: Noob Saibot stabs his opponent in the air with his sickle, only for his Shadow Clone to slam them onto the ground and give Noob his sickle back. (MK11 - Equip Ability) •Amplifying the attack has the Shadow Clone bounce the opponent off the ground instead of slamming them, allowing for extended combos. The attack can only be amplified once for the juggle effect. The amplified version deals less damage at the cost of granting the juggle effect. •(Air) Sickle Port: While in the air, Noob Saibot throws his sickle down at an angle and teleports to the place it lands on the ground. This ability conflicts with Shadow Dive when equipped, disabling the option to select Shadow Dive. (MK11 - Equip Ability) •Amplifying the attack has Noob perform an uppercut that deals damage and launches the opponent in the air for a juggle if Noob Saibot is near them when he teleports. •Sickle Toss: Noob Saibot tosses his sickle up in the air where his Shadow Clone comes down and slams it over the opponent's head bouncing them and knocking them away. The attack can be used at different ranges, called Close/Far Sickle Toss. This attack is not considered a projectile. (MK11 - Equip Ability) •Amplifying the attack has the Clone perform an uppercut, knocking the opponent into the air for a juggle after bouncing them.

    X-Ray/Fatal Blow

    •X-Ray - Together Again: Noob Saibot first calls his Shadow to appear from behind his opponent and grab them. Noob then punches the foe in the face, breaking the whole skull, the Shadow then breaks their spine, heart, and ribs by kneeing them in the lower back. Noob then kicks the opponent in the stomach, causing them to vomit on his leg. (MK 2011) •Fatal Blow - Together Again: Noob Saibot traps the opponent's legs through a portal. His Shadow Clone charges them from behind, leading to him performing a dropkick on their head. Then his shadow clone smashes the opponent to the ground, leading to Noob stomping on the back of their skull. He then shoves the blade of his sickle through the opponent's chin and skull. (MK11)

    Mortal Kombat (1995 film)

    Bi-Han appears in the 1995 film Mortal Kombat as Sub-Zero, portrayed by François Petit. His relationship with Scorpion is all but ignored; Shang Tsung only remarks that they are the "deadliest of enemies, but slaves under my power." Together with Scorpion, Sub-Zero was one of Shang Tsung's guardians who confronted Liu Kang, Johnny Cage, and Sonya Blade on Shang Tsung's boat. When the two prepared to fight the trio, they were incapacitated by Lord Raiden. Later, during the dinner on the eve of the tournament, Sub-Zero participated in a demonstration fight for the Earthrealm warriors, killing his opponent by freezing and shattering him. During the tournament, Sub-Zero fought Liu Kang. When Liu Kang gained the upper hand, Sub-Zero used his freezing abilities to create a force field in an attempt to draw Liu Kang to his death. However, this backfired — Liu Kang threw a nearby wooden bucket filled with water (placed there by Raiden earlier to aid Kang) towards the force field, creating an icicle that impaled and subsequently froze the cryomancer. In Mortal Kombat: The Journey Begins, the unofficial tie-in and prequel to the 1995 film, the original Sub-Zero, was again depicted as a servant of Shang Tsung alongside Scorpion, and the two were forced by the sorcerer to team up in order to kill Liu Kang, Johnny Cage, and Sonya Blade. Engaging the trio in combat, they were stopped from killing them by Raiden. The rivalry between Sub-Zero and Scorpion is explored during the course of the film, although interpreted differently from that of the games.

    Mortal Kombat: Defenders of the Realm

    The original Sub-Zero appears briefly in the first episode of Mortal Kombat: Defenders of the Realm, in a flashback which shows him being defeated by Liu Kang like in the 1995 film. However, because the show was aimed at a younger audience, instead of getting impaled by an ice stalagmite-like in the film, Sub-Zero froze himself instead.

    Mortal Kombat (1995 novel)

    In the novel Mortal Kombat by Jeff Rovin, the original Sub-Zero is a man even more brutal in comparison to his videogame counterpart. After he killed Yong Park by disemboweling him in front of his family and throwing his corpse into a river, he went into seclusion. He then received a message from Shang Tsung, who enlisted him to kill the man working for the Order of Light, Liu Kang. After donning his costume, he went after Liu Kang somewhere close to a temple. He killed two of Liu Kang's friends and proceeded to battle him. He almost won, but Liu Kang awoke his fire powers and forced him to flee. Later, while Raiden and Liu Kang battle Goro and Reptile, Sub-Zero caught them off guard and froze them. When he was preparing to kill them, Yong Park, resurrected by Yu via fusing himself with his son Tsui to become Scorpion, snatched them away and awoke them. They all battled, with Sub-Zero making a swift escape using a smoke bomb. Sub-Zero was then never seen again in the novel.

    Mortal Kombat: Annihilation

    In Mortal Kombat: Annihilation, the sequel to the 1995 film, Noob Saibot, portrayed by J.J. Perry, makes a brief appearance by emerging from Ermac's chest to assist him in his fight with Sonya Blade. Almost successful in killing her, they were stopped by Jax Briggs, who quickly defeated Noob Saibot while Sonya finished Ermac.

    Mortal Kombat: Conquest

    Noob Saibot, played by Master Sultan Uddin, makes an appearance in Mortal Kombat: Conquest as an Outworld ninja warrior banished by Shao Kahn in the eponymous episode. Noob Saibot was an Outworld warrior banished by Shao Kahn and imprisoned inside a "mystical shrine in the darkest depths" in Zhu Zin. Siro, frustrated by a fight in a bazaar when he was attacked by a group of thugs, was deceived by Kiri, a "seer" as claimed by Ankha, who told him to defeat two powerful warriors in a "mystical shrine in the darkest depths" so he would gain the power from them. Siro insisted on going to the shrine despite Taja's doubt and opposition. Insides the shrine, Siro found there were only oil stains scattered around and two ceremonial warrior statues in the crypt. Taja lost her patience and left Siro alone in the room. However, the ceremonial warriors came to life and fought Siro. During the fight, Siro was nearly overpowered, but he was saved by Taja, who killed the two warriors. Unknown to Siro, when he fell on the ground, his clothes was stained by the oil. That night, the stain on his clothes came to life and moved to Kira's place. It was revealed the living oil was in fact Noob Saibot, who used to serve Kira. As he could be killed by Shao Kahn if he dared to return to his realm, Kira told Noob Saibot to kill the Great Kung Lao, so he would earn the Emperor's favour and return as a hero. Noob Saibot agreed to kill Kung Lao and went to the Trading Post to taunt the Monk. Upon knowing what Noob Saibot was as he found the ninja left a trace of oil, Siro went to Kira's place with anger. There, Siro noticed that the oil covering Noob Saibot was flammable. However, Taja thought Siro went to the shrine, so she and Kung Lao headed there, only to be confronted by Noob Saibot. The two fought, but Noob Saibot was gaining upper hands and even used a short stick to attack Kung Lao. Siro managed to interfere the fight and save Kung Lao by setting the oil ninja on fire, causing him to explode after the trio escaped. In the Trading Post during the night, Raiden told the trio that Noob Saibot was a ninja with amazing powers but banished by Shao Kahn. Even Raiden did not know Noob Saibot was in Earthrealm and he was doubt if the ninja was dead. Later, the living oil emerged again and possibly left the shrine.

    Mortal Kombat Mythologies: Sub-Zero

    •••"Scorpion was tipped off! He knew I was breaking into that temple and if he wasn't there, there wouldn't have BEEN a battle! You are responsible for this, sorcerer!" (To Quan Chi, in the Grandmaster's chamber) •"Your peace of mind almost cost me this mission!" (to Quan Chi, referring to Quan Chi also hiring Scorpion to get the Map of Elements) ••••"I was JUST earning my living..." (To Raiden, when Raiden confronts him about allowing Quan Chi access to the amulet.) •••"Who are you?!" (to a mysterious figure in the cell with him) •"I had no choice!" (to Scorpion, in reference to killing him in the Shaolin Temple) •"I wasn't rejected - I was sent!" (to the mysterious old man in the cell with him) •••"What?!" (after being accused of killing Scorpion's family and clan) •"You're mistaken! Quan Chi is responsible for their deaths!" (to Scorpion) •"I was busy!" (to Quan Chi) ••"Why did you help me?" (to Sareena, after Sareena knocks Quan Chi off the platform) •"There won't be anywhere to go if I don't get the amulet back." (in response to Sareena asking to go back to Earthrealm with him) •"You don't understand. I can't leave without -" (is abruptly cut off by Shinnok sending Sareena to another plane in the Netherrealm) •"Here... the amulet." (hands the amulet to Raiden) ••"Quan Chi told me that you sent me because my soul was tainted with evil. Is that true?" (to Raiden) ••

    Mortal Kombat: Legacy

    •"Go home, Kuai." (To Kuai Liang) •••"Seventeen?" (To his father) ••"It's been many years since we played here as children." (To Hanzo, after seeing him since they were children) ••••••"We both serve the same lord. I've been chosen to fight for Earthrealm. But we face far greater mortal threats looming on our shores. May this blood be the last blood spilled between us. I promise you there will be no repercussions against your clan." (To Hanzo, with both of them realizing their feud is pointless) •"What is it?" (To one of his subordinate) •"Did I not specifically decree that here will be no retaliation for the death of my brother? That not a blade of grass or a fly on the lands of Shirai Ryu would be touched? Hanzo and I had a truce. This was to be a new era. An end to the senseless violence. Then why do I have to wake from my bed to find that you, who I entrusted my men to... Hanzo... His whole family. His entire clan. Slaughtered. He who I had promised to end this violence." (To his subordinates upon learning of Hanzo and his clan's death) ••"YOU LIE!" (When his subordinates deny responsibility for Hanzo's death) •"Old man, this is not your concern. I have no need of mystics now." (To Onmyoji) •••"What does this have to do with Hanzo, old man?" (Askiing Onmyoji as he shows and sees Hanzo's death) •"It's not bullshit. There's no time to debate. When do we begin?" (To Raiden and Johnny Cage) •"Hanzo?" (Surprised to see Hanzo alive, but as Scorpion) •"But Hanzo..." (Before Scorpion attacks Bi-Han) ••"I gave no such order!" (To Scorpion, trying to telling him the truth) •"You've been deceived! Please, Hanzo! don't do this!" (To Scorpion, and his last words)

    Mortal Kombat Legends: Scorpion's Revenge

    •"You dishonor this tournament." (To Kano)

  2. Mortal Kombat (1995) cast and crew credits, including actors, actresses, directors, writers and more.

  3. Aug 29, 2024 · In the early days of Mortal Kombat, Sub-Zero was portrayed by actor Joe Snegireff in the first Mortal Kombat game, released in 1992. Snegireff was a martial arts expert and stuntman who was recruited by Midway Games to perform the character’s moves and fights.

  4. Bi-Han, currently going by the name Sub-Zero, is a character and the secondary antagonist in the 2021 Mortal Kombat film. He is portrayed by Joe Taslim . Contents

    • 8 min
  5. Sub-Zero was physically portrayed by Daniel Pesina in Mortal Kombat II, and John Turk in Mortal Kombat 3/Trilogy. In the live action movie MK: Annihilation he was played by Keith Cooke, and in the Defenders of the Realm cartoon was voiced by the late Luke Perry.

  6. Apr 21, 2021 · Martial arts master Joe Taslim talks about ‘Getting Colder’ to play the iconic villain Sub-Zero in Mortal Kombat.

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