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    • Brute shot and sentinel beam

      • Only two support weapons appear in the finalized games, being the brute shot and sentinel beam.
      www.halopedia.org/Weapon_types
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  2. The flamethrower in CE is very different from the Halo 3 version. The CE version isn’t as powerful and requires a reload and ammo, as well as being held in an FPS view. The Halo 3 version is much more powerful and limited on ammo. It’s also a support weapon so it’s in third person.

  3. Category:Weapons by game. From Halopedia, the Halo wiki. Category Documentation. Weapons in the Halo franchise, organised by game. This is a gameplay category. PARENT: Weapons (gameplay) Subcategories. This category has the following 7 subcategories, out of 7 total. Halo 5: Guardians weapons ‎ (8 P) Halo Infinite weapons ‎ (14 P)

    • Overview
    • List of support weapons
    • Trivia

    Support weapons are a class of heavy weapons. They can be only used in Halo 3, Halo Wars, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary's multiplayer, and Halo 5: Guardians.

    These weapons are much larger than the standard handheld weapons, and require two hands to heft. Consequentially, players move more slowly while holding them, and cannot throw grenades or melee opponents while holding the weapons, thus they become very vulnerable to enemy grenades and vehicles, since they almost can't be dodged.

    •AIE-486H Heavy Machine Gun - the machine gun turret featured in Halo 3.

    •LAU-65D/SGM-151 - otherwise known as the Missile Pod, featured in Halo 3.

    •M7057/Defoliant Projector - otherwise known as the Flamethrower, featured in Halo PC and Halo 3 (although it only acts as a support weapon in Halo 3).

    •M247H Heavy Machine Gun - the machine gun turret featured in Halo: Reach and Halo 4.

    •Type-52 Directed Energy Support Weapon - otherwise known as the Plasma Cannon, featured in Halo 3, Halo: Reach and Halo 4.

    •Z-520 Encounter-Mitigation System - other wise known as the Splinter Turret, featured in •M343A2 Minigun - a machine gun turret featured in Halo 5: Guardians.

    •The Flamethrower is the only support weapon that is not mounted on a turret mount, although it is described as being usually carried about on a cart rather than used as a handheld weapon.

    •If the Arbiter is killed near a support weapon that is off its mount, he will use it when he gets back up.

    •Other than the Flamethrower, all deployed support weapons in multiplayer have limited ammo regardless of whether the infinite ammo option is turned on or off.

    •Standard weapons like the Brute Shot and the Sentinel Beam function similarly to support weapons: they are held the same way, and have more firepower than normal weapons though you can still melee or throw grenades and you can only carry one other weapon while wielding them.

    •In Halo PC, Flood combat forms have the animation and programing required to wield the Flamethrower. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it.

    •Support weapons are especially useful in multiplayer because the third-person point of view allows the wielder see around corners without any part of you visible or vulnerable to enemy fire.

  4. Support weapon animations are very similar to those of the flamethrower from Halo: Combat Evolved, which may have directly inspired the category. Only two support weapons appear in the finalized games, being the brute shot and sentinel beam.

    • Usage. Halo: Combat Evolved limited the number of weapons players could carry to two (of which only one could be used at any one time), forcing players to carefully select their preferred armament.
    • Aiming. A few weapons as displayed in-game, with icon and name. Screenshots per weapon are when normal, firing, and when in scope/zoomed view. All in Halo 2.
    • Types. The types of available weapons follow the basic standards present in real life; Assault, Battle, and Sniping. Grenades are frequently made available, primarily for anti-infantry combat.
    • Availability. A Covenant Supply Case, holding two Beam rifles. Within campaign levels, the player's character (Master Chief, the Arbiter, any members of Buck's squad (excluding Veronica), Noble Six, Blue Team, or Fireteam Osiris, depending on the game played) usually begins with two weapons, and will always have access to weapons lying around, either near corpses or within weapon caches and stores.
  5. Overview. The player is allowed to use weapons from many races, such as Humans, Covenant, and Forerunner, often turning the enemy's firepower against them. Humanity's weapons tend to utilize mostly projectile weapons; bullets, but also explosives, railguns, and lasers.

  6. Nov 22, 2023 · Positioning: Engage enemies at optimal ranges for your chosen weapon. Ammo Management: Keep track of ammo reserves, especially for power weapons. Adaptability: Switch weapons based on combat scenarios and opponent strategies. Map Knowledge: Know where each weapon spawns and how to control these areas.

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