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  1. Most initial patterns eventually burn out, producing either stable figures or patterns that oscillate forever between two or more states; [52] [53] many also produce one or more gliders or spaceships that travel indefinitely away from the initial location.

    • Conway's Game of Life
    • Example Patterns
    • Programs
    • Computation

    The Game of Life (an example of a cellular automaton) is played on an infinite two-dimensional rectangular grid of cells. Each cell can be either alive or dead. The status of each cell changes each turn of the game (also called a generation) depending on the statuses of that cell's 8 neighbors. Neighbors of a cell are cells that touch that cell, ei...

    Using the provided game board(s) and rules as outline above, the students can investigate the evolution of the simplest patterns. They should verify that any single living cell or any pair of living cells will die during the next iteration. Some possible triomino patterns (and their evolution) to check: Here are some tetromino patterns (NOTE: The s...

    Life32 is a full-featured and fast Game of Life simulator for Windows. You can download the Life32 program here. There are initial patterns that can be used only with Life32 that you can download here. Another extraordinarily fast program that can be installed on Windows, OS X, and Linux is Golly, which uses hashing for truly amazing speedups. Goll...

    It's possible even, to create patterns which emulate logic gates (and, not, or, etc.) and counters. Building up from these, it was proved that the Game of Life is Turing Complete, which means that with a suitable initial pattern, one can do any computation that can be done on any computer. Later, Paul Rendell actually constructed a simple Turing Ma...

  2. Nov 10, 2023 · The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.)

  3. 4 days ago · Even more striking than the initial cellular automata of the 1940s – which are relatively complicated in structure – is Conway’s Game of Life ([Gardner. 1970, Gardner. 1970]), developed in the 1970s by Cambridge student John Conway ([Izhikevich et al. 2015, Izhikevich et al. 2015]), who would go on to become one of the most influential mathematicians of the late 20th century, with many ...

  4. The Game of Life is a cellular-automaton, zero player game, developed by John Conway in 1970. The game is played on an infinite grid of square cells, and its evolution is only determined by its initial state. The rules of the game are simple, and describe the evolution of the grid: Birth: a cell that is dead at time t will be alive at time t ...

  5. Conway's Game of Life is a game invented by mathematician John Conway in 1970. The rules are as follows: Each cell lives in a square in a rectangular grid. A cell can either be dead or alive (alive cells are coloured blue in our demo). Before you start the game, you need to provide an initial state.

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