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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
GameMaker has been completely redeveloped with usability and efficiency at its core, allowing developers to create games within a single code base and then publish them to run natively across multiple platforms, including Android, iOS, HTML5, PS4, Xbox One, Windows Desktop, macOS, Ubuntu, Windows UWP and Nintendo Switch.
Welcome to the home of GameMaker, the fastest and friendliest cross-platform 2D game engine. GameMaker is used by thousands of developers every day to create indie gaming classics like Undertale , Hyper Light Drifter , Chicory: A Colorful Tale and many more .
Jul 25, 2024 · GameMaker's first iteration was developed by Mark Overmars and publicly released on the 15th November 1990. Early versions focused on graphics tools and would be unrecognisable from the present-day offering. Over time, it began focusing more on game development, with the most recent version of GameMaker being released in 2022.
Sep 12, 2024 · A Brief History of GameMaker. The Early Days. GameMaker was initially created in 1999 by Mark Overmars, a Dutch computer science professor. The software was designed to make game development accessible to anyone, regardless of their programming background.
Nov 14, 2009 · It is 10 years to the day since Mark Overmars released the first public version of Game Maker, 1.1. Since then Game Maker has undergone huge changes with the addition of Game Maker Language scripting, the introduction of many more drag and drop icons and functions, 3D, particles and extensions.
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GameMaker 8.1 was released in April 2011. GameMaker: HTML5 was released in September 2011 (announced in August 2011). GMS 1.1 was released in September 2012 (YYG | ext), bringing the "new audio system" and a bunch of services (some of which died off by now).