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- The game is based on Terry Pratchett's Discworld novel, 'Guards! Guards!'.
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The first Discworld point-and-click adventure game borrowed heavily from the plot of Guards! Guards![3] Plot. A secret monastic order plots to overthrow the Patrician of Ankh-Morpork and install a puppet monarch under the control of the Order.
Guards Guards, 2011, by Backspindle Games (Designers: Leonard Boyd & David Brashaw), Published in conjunction with Z-Man Games. This is a 'quest' game where players have to manoeuvre their piece around the board collecting stolen spells to return to the Unseen University, while dealing with various Discworld characters.
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is the 8th Discworld novel by Terry Pratchett, first published in 1989. It is the first novel about the City Watch. The first Discworld computer game borrowed heavily from Guards! Guards! in terms of plot.
The story follows a plot by a secret brotherhood, the Unique and Supreme Lodge of the Elucidated Brethren of the Ebon Night, to overthrow the Patrician of Ankh-Morpork and install a puppet king, under the control of the Supreme Grand Master (Vetinari's secretary, Lupine Wonse). Using a stolen magic book, they summon a dragon to strike fear into the people of Ankh-Morpork.
Once a suitable state of terror and panic has been created, the Supreme Grand Master proposes to put forth an "heir" to the throne, who will slay the dragon and rid the city of tyranny. It is the task of the Night Watch – Captain Vimes, Sergeant Colon, Corporal Nobbs, and new volunteer Carrot Ironfoundersson – to stop them, with some help from the Librarian of the Unseen University, an orangutan trying to get the stolen book back.
The Watch is in bad condition; they are regarded as a bunch of incompetents who just walk around ringing their bells, and this is mostly true. The arrival of Carrot changes this; Carrot has memorised the Laws and Ordinances of the Cities of Ankh and Morpork, and on his first day tries to arrest the head of the Thieves' Guild for theft (the Thieves' Guild is permitted a quota of legally licensed thieving, a concept that the book of ancient Laws does not take into account). Carrot's enthusiasm strikes a chord with Vimes; the Watch should prevent crime, not ignore it. Vimes begins investigating the dragon's appearances, which leads to an acquaintance with Sybil Ramkin, a breeder of swamp dragons. Ramkin gives an underdeveloped dragon, Errol, to the Watch as a mascot.
The leader of the Elucidated Brethren is initially successful in controlling the dragon, but he has not accounted for the dragon's own abilities. The banished dragon returns, and makes itself king of Ankh-Morpork (keeping the head of the Elucidated Brethren as its mouthpiece) and demands that the people of Ankh-Morpork bring it gold and regular virgin sacrifices.
Vimes is imprisoned in the same cell as the Patrician, who has been leading a relatively comfortable life with the help of the rats he uses as spies. The Librarian helps Vimes to escape and he runs to the aid of Sybil, who has been chosen as the first virgin to be sacrificed. The Watch's swamp dragon, Errol, reorganises his digestive system to form a supersonic jet engine and fights the king, eventually knocking the king out of the sky with a shock wave. While a crowd attempts to close in on the King to kill it, Sybil tries to plead for it, while Carrot places it under arrest; but Errol lets the dragon escape, to be his mate. It turns out the King is a Queen.
The Patrician is reinstated as ruler of Ankh-Morpork, and offers the Watch anything they want as a reward. They ask only for a pay raise, a new tea kettle and a dartboard.
Prior to approval by Sir Terry Pratchett and a select group of Discworld fans in 2010, the original prototype of Guards! Guards! had been viewed by Rio Grande, Fred Distribution, Z-Man & Kosmos in 2009. Based on their feedback, the game was redesigned and Z-Man were most keen to publish.
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The game's story borrows elements from several Discworld novels, with its central plot loosely based on the events in Guards! Guards! Pratchett was originally reluctant to grant a licence for a game based on his novels, after the commercial failure of a video game adaptation of The Colour of Magic in 1986. Gregg Barnett, the game's designer ...
Jun 20, 2005 · Discworld is the first in a series of games based on the Discworld books by Terry Pratchett. This game is loosely based on the novel "Guards! Guards!". You play as Rincewind, the most expendable wizard of the Unseen University, and are given the task of getting rid of a dragon that has been summoned by a group of mysterious enemies.
Guards!, a book in the Watch series of novels. In the game, members of a cult call up a giant dragon and release it upon the city of Ankh-Morpork (for no apparent reason), leading the wizards...