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  1. Classification. In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds.

  2. In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds.

    • Components
    • Object of The Game
    • Leaders & Hostages
    • End of A Round
    • End of The Game
    Rulebook
    Character Guide
    2 Leader Cards
    17 Basic Character Cards

    The game consists of 3 timed rounds. Each round is shorter than the previous round. At the end of each round, the hostages selected by the leaders will be traded into opposing rooms. The game ends after the last hostage exchange. Everyone reveals their card. If Red Team's Bomber is in the same room as the President, then the Red Team wins. Otherwis...

    The leader is the player who holds the leader card and chooses the hostages to leave the room at the end of the round. Remember:Leaders can't be hostages. The first leaderof a room is the player who is appointed by another player. To appoint a player, point to them and say, "I appoint you as leader!" A player can never appoint themselves. The appoi...

    At the end of every round, the room leaders must perform the following 5 steps in order: 1. Indicate your hostage selection to the players in your room. Players in your room need to know who was selected as hostages because you can t change your mind once hostages are selected and you can t choose yourself (for the number of hostages to send, see y...

    After the last hostage exchange, the game ends. Everyone reveals their cards (unless playing with the Gambler). 1. If the President is in the room with the Bomber, then the entire Red Team wins. 2. If the President is not in the room with the Bomber, then the entire Blue Team wins.

  3. In Two Rooms and a Boom there are 2 teams and 2 rooms.The 2 teams are the Blue Team and the Red Team. The Blue Team has a President. The Red Team has a Bomber. Players are first equally distributed between 2 separate playing areas (usually 2 separate rooms) and then each player is randomly dealt a facedown character card.

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  5. Nov 3, 2015 · Two Rooms and a Boom is a social party game for 6-30 players runs between 7-20 minutes per play. Two Rooms and a Boom plays best with 12+ players. Game Overview: The object of this game is fairly straight forward. There are two teams and there should be two rooms or playing areas. The two base teams are the Blue Team and the Red Team.

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  7. Jan 9, 2020 · Jan 9, 2020. Summary: Two Rooms and a Boom provides one of the few opportunities to play an engaging social deduction game with a massive amount of people that doesn’t involve elimination. Its relatively short playtime combined with endless variety ensures that the game doesn’t overstay its welcome and remains fresh.

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