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  2. Refers to art that is dependent on technology and has a durational dimension. Usually time-based media are video, slide, film, audio or computer based. Part of what it means to experience the art is to watch it unfold over time according to the temporal logic of the medium as it is played back.

    • Time Based Media

      Our collection of time-based media art spans from the 1960s...

  3. Dating from the 1960s to the present, time-based media art at the Gallery features videos, films, audio and digital installations, and computer software-based art by some of the leaders in field, including Bruce Conner, Rineke Dijkstra, Nam June Paik, Bill Viola, and Jane and Louise Wilson.

  4. Time-based media is a term coined by museum conservators for durational works of art that unfold over a period of time. [1] This work often relies on technology, but includes mediums such as performance art and social practice.

  5. Aug 13, 2024 · Time-based media is a dynamic and evolving field that challenges traditional notions of how art is created and experienced. Through examples like video installations and digital animations, we see how time-based media leverages the element of time to engage audiences in unique ways.

  6. www.tate.org.uk › about-us › conservationTime Based Media - Tate

    Our collection of time-based media art spans from the 1960s to the present day. It includes artworks that use video, film, audio, 35 mm slide and computer-based technologies, and focuses mainly on artists’ installations, rather than single-channel works.

  7. There’s still plenty to see during your visit—including By Way Of, featuring video, sculpture, tapestry, painting, and sound art from the 1960s to today, as well as our ongoing presentation of masterpieces by Picasso, Degas, Van Gogh, and more. Now is also the perfect time to join a daily architecture tour (free with admission) and see how ...

  8. Time-based media conservation aims to determine and monitor the acceptable degree of short-, middle-, and long-term change that an artwork may undergo in response to different display environments, technological developments, curatorial and exhibition-design concepts, or technicians’ preferences.

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