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On macOS and Ubuntu, filenames and paths are case sensitive on these platforms, and so to prevent any potential issues, GameMaker will automatically make all names/paths use lower case by default.
Windows: Windows has all files in the %localappdata%\<Game Name> directory (on Windows this is the /Users/<User Name>/AppData/Local/<Game Name> directory). HTML5, GX.games: Everything is done through the local storage.
Apr 21, 2023 · There are several options depending on how simple or complex your savefile will be. For an easier to make savefile, look for .ini savefile tutorial, for a more complex version look into creating it using buffer - json. You can find those tutorial on youtube.
It is the filename of the game executable (including the path). You can read the value of environment variables using the following function: environment_get_variable(name) Returns the value (a string) of the environment variable with the given name.
Sep 15, 2022 · GameMaker file formats (and how to open them) This is a blog post outlining the various formats that emerged over the two decades of GameMaker history (there being few dozen of them now) and instructions on how to open them in various GameMaker versions.
Windows: Windows has all files in the %localappdata%\<Game Name> directory (on Windows 7 this is the /Users/<User Name>/AppData/Local/<Game Name> directory). HTML5, GX.games: Everything is done through the local storage.
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The Path preferences control the different file paths required by elements in the GameMaker IDE as well as for any external editors that you require. IDE. The following are the options under the IDE section: Temp directory: The location for saving all the temporary folders. By default on Windows this is: