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  1. Guards! is a fantasy novel by British writer Terry Pratchett, the eighth in the Discworld series, first published in 1989. [2] It is the first novel about the Ankh-Morpork City Watch . The first Discworld point-and-click adventure game borrowed heavily from the plot of Guards!

    • Overview
    • Plot

    is the 8th Discworld novel by Terry Pratchett, first published in 1989. It is the first novel about the City Watch. The first Discworld computer game borrowed heavily from Guards! Guards! in terms of plot.

    The story follows a plot by a secret brotherhood, the Unique and Supreme Lodge of the Elucidated Brethren of the Ebon Night, to overthrow the Patrician of Ankh-Morpork and install a puppet king, under the control of the Supreme Grand Master (Vetinari's secretary, Lupine Wonse). Using a stolen magic book, they summon a dragon to strike fear into the people of Ankh-Morpork.

    Once a suitable state of terror and panic has been created, the Supreme Grand Master proposes to put forth an "heir" to the throne, who will slay the dragon and rid the city of tyranny. It is the task of the Night Watch – Captain Vimes, Sergeant Colon, Corporal Nobbs, and new volunteer Carrot Ironfoundersson – to stop them, with some help from the Librarian of the Unseen University, an orangutan trying to get the stolen book back.

    The Watch is in bad condition; they are regarded as a bunch of incompetents who just walk around ringing their bells, and this is mostly true. The arrival of Carrot changes this; Carrot has memorised the Laws and Ordinances of the Cities of Ankh and Morpork, and on his first day tries to arrest the head of the Thieves' Guild for theft (the Thieves' Guild is permitted a quota of legally licensed thieving, a concept that the book of ancient Laws does not take into account). Carrot's enthusiasm strikes a chord with Vimes; the Watch should prevent crime, not ignore it. Vimes begins investigating the dragon's appearances, which leads to an acquaintance with Sybil Ramkin, a breeder of swamp dragons. Ramkin gives an underdeveloped dragon, Errol, to the Watch as a mascot.

    The leader of the Elucidated Brethren is initially successful in controlling the dragon, but he has not accounted for the dragon's own abilities. The banished dragon returns, and makes itself king of Ankh-Morpork (keeping the head of the Elucidated Brethren as its mouthpiece) and demands that the people of Ankh-Morpork bring it gold and regular virgin sacrifices.

    Vimes is imprisoned in the same cell as the Patrician, who has been leading a relatively comfortable life with the help of the rats he uses as spies. The Librarian helps Vimes to escape and he runs to the aid of Sybil, who has been chosen as the first virgin to be sacrificed. The Watch's swamp dragon, Errol, reorganises his digestive system to form a supersonic jet engine and fights the king, eventually knocking the king out of the sky with a shock wave. While a crowd attempts to close in on the King to kill it, Sybil tries to plead for it, while Carrot places it under arrest; but Errol lets the dragon escape, to be his mate. It turns out the King is a Queen.

    The Patrician is reinstated as ruler of Ankh-Morpork, and offers the Watch anything they want as a reward. They ask only for a pay raise, a new tea kettle and a dartboard.

  2. Aug 1, 1989 · Certainly Guards! Guards! explores the theme of the policemens duty and honor against personal safety and interest, what makes a good cop and a bad cop so to speak. He also skewers the masses’ tendency to blindly accept whoever has the biggest gun (or fire breathing talent).

    • (216.5K)
    • Mass Market Paperback
  3. Insurrection is in the air in the city of Ankh-Morpork...Discover Guards! Guards!, the first book in the City Watch series from the Discworld.

  4. Guards! has been adapted into a play and a graphic novel, and is often cited as the best Discworld novel for new readers to start the series.

  5. 41 Novels Over 32 Years. Terry Pratchett’s renowned Discworld series consists of an impressive 41 novels crafted over 32 year. The Discworld itself has evolved into one of the most intricately detailed and imaginative fantasy realms in literary history.

  6. Guards! The story is at once brilliant and ludicrous, borrowing heavily from traditional mythology and fantasy writings, and then turns them on their heads, spins them around, flips them inside out and mirrors them onto the page. Nothing is the same when you step inside the world of Discworld, and you love Pratchett for it.

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