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Sense is a powerful and easy to use ESP library for Roblox.
- Instance ESP
Instance ESP. You can create an ESP object for instances by...
- Game Functions
Instance ESP; Game Specific Functions. Game Functions. These...
- Configuring
Instance ESP; Configuration. Configuring. Configuring. This...
- Booting The Library
Load the esp. It doesn't really matter where you put this,...
- Instance ESP
- Overview
- 📑 Update log (DD/MM/YYYY):
- 👋 Introduction
- Wrapping & unwrapping Parts / NPCs
This project represents a collection of visuals / wall hacks (Tracers, ESP, Boxes, Head Dots, Chams & Crosshair). This script is also undetected because it uses Synapse X's Drawing Library. It has modulized support for NPCs & parts and it offers a very simple and easy to use wrapping and unwrapping system.
This project's source is optimized, organized and simplified to the maximal level to be executive, fast, stable and precise.
This project is in beta testing, feel free to create pull requests (you will get credited), issues or just contact me on any of my linked platforms.
This project has been inspired from AirHub which has an improved version of my old examplery discontinued wall hack script. It has a CS:GO-styled look which looks beautiful for fps games.
This project is used in the new AirHub V2 where you can use and edit the configuration through a GUI (it also includes a really fast Aimbot).
❗ Notice
14/04/2023
•[v1.0b] First (BETA) release
15/04/2023
[v1.0.3b] Optimizations, bug fixes, silenced errors
18/04/2023
[v1.0.8b] Optimizations & bug fixes, added distance parameter for wrapping
First of all, to implement the module in your script's environment you must use the function loadstring like below:
The code above loads the module's environment in your script executor's global environment meaning it will be achivable across every script.
The identificator for the environment is ExunysDeveloperESP which is a table that has configurable settings and interactive user functions.
The table loaded into the exploit's global environment by the module has a metatable set to it with a __call metamethod, meaning you can call the table which would wrap every player in the game and render a crosshair.
This is equivalent to the Load function (which would be more optimized and faster).
This module has customizable settings for every drawing property and other miscellaneous properties with unique functions. You can see the configurable settings below.
❗ Notice
It is more recommended you store & parse hashes (given from the WrapObject function) for unwrapping for more precise results. For players, the function WrapObject will only wrap & work on the parsed player object (class type: "Player") if the player has a character achievable by OBJECT.Character.
a4ffe0c4a95812a3984f9d6bfa0da89c.mp4
These 2 functions also apply to players & NPCs (anything with a character).
Aug 28, 2022 · I’ve had ideas as to how to implement a client side anti cheat but I want to know how plausible its implementation is. So I was having a conversation with a friend discussing how I could prevent it, talking about ways to prevent esp exploits.
Sep 14, 2021 · FE++ is a fully server sided anti-exploit for your Roblox game. While filtering enabled is good for preventing exploits, there are a few nuances which can be exploited. This anti-exploit patches all of these small little nuances.
This Universal ESP Script creates a label above the Head of the opponent. You can enable / disable the ESP by pressing Q. You can also change this keybind inside the script. You can also edit different settings about the ESP Text, such as color, thickness, transparency, size, outline and team check. This script shows the distance between you ...
Dec 19, 2019 · Most of the times, the exploiters abuse CoreGui to actually insert their overlay UI for both exploits and ESP. Sometimes, the ESP exploits can even include BillboardGui inside the Workspace. Lesser versions use the most obvious places.
People also ask
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Fully external universal Roblox ESP written in C++ with a glfw overlay. Resources
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