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    • Fixed-size drawing surface

      • The element creates a fixed-size drawing surface that exposes one or more rendering contexts, which are used to create and manipulate the content shown.
      developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_usage.
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  2. Oct 15, 2018 · Web Inspector now has a dedicated Canvas tab for debugging canvas contexts. This new tool makes it easier to diagnose performance and correctness problems in canvas drawing code without having to manually instrumenting your code. The rest of this post explains these new capabilities.

    • Overview
    • Before you start
    • In this tutorial
    • A note to contributors

    This tutorial describes how to use the element to draw 2D graphics, starting with the basics. The examples provided should give you some clear ideas about what you can do with canvas, and will provide code snippets that may get you started in building your own content.

    is an HTML element which can be used to draw graphics via scripting (usually JavaScript). This can, for instance, be used to draw graphs, combine photos, or create simple animations.

    Using the element is not very difficult, but you do need a basic understanding of HTML and JavaScript. The element is not supported in some older browsers, but is supported in recent versions of all major browsers. The default size of the canvas is 300 pixels × 150 pixels (width × height). But custom sizes can be defined using the...

    1.Basic usage

    2.Drawing shapes

    3.Applying styles and colors

    4.Drawing text

    5.Using images

    6.Transformations

    Due to an unfortunate technical error that occurred the week of June 17, 2013, we lost the history of this tutorial, including attributions to all past contributors to its content. We apologize for this, and hope you'll forgive this unfortunate mishap.

  3. Apr 17, 2008 · The <canvas> element represents a foreground bitmap image that can be drawn into programmatically, but – aside from inefficient hacks involving toDataURL – there hasn’t been any way to draw into the image buffers used by CSS images. Until now!

  4. Oct 7, 2024 · The <canvas> element creates a fixed-size drawing surface that exposes one or more rendering contexts, which are used to create and manipulate the content shown. In this tutorial, we focus on the 2D rendering context. Other contexts may provide different types of rendering; for example, WebGL uses a 3D context based on OpenGL ES.

  5. Oct 5, 2023 · What Does Experimental WebKit Features Mean? Experimental WebKit features refer to new functionalities and capabilities that are being tested and developed by Apple within the Safari web browser.

  6. This tutorial describes how to use the canvas element to draw 2D graphics, starting with the basics. The examples provided should give you some clear ideas what you can do with canvas and will provide code snippets that may get you started in building your own content.

  7. Aug 7, 2024 · The Canvas API provides a means for drawing graphics via JavaScript and the HTML <canvas> element. Among other things, it can be used for animation, game graphics, data visualization, photo manipulation, and real-time video processing.

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