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Feb 19, 2014 · By Akarin. This guide will help you survive the early game and help you understand some of the odd AI behavior, in addition I have included a step by step guide for my methods and included progressive pictures of a city in which i apply all the practices that i teach for you to see so you can understand how i did it. 2.
Feb 21, 2014 · The struggle against nature is Banished's best struggle. Balance in all things. Banished is a city management simulator with a survival focus. It begins with a selectable world state and...
This post will talk about the most effective ways to manage large cities in banished. This is for those who have cities with 1500+ pop, feel they hit a bottleneck, and are looking to grow it further. I will share my findings on what I think the top strategies are, and if anyone has a better suggestion please share.
Oct 26, 2015 · The plan that iru has detailed is more a lifetime plan as things like mines and quarries are best left until your town is well established. Iru's first paragraph is your start point and I'd add a forester next to the Gatherer and Hunter building.
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- Advanced
•Depending on how many families you begin with (based on difficulty level) it is a very good idea to build a boarding house instead of individual homes before your first winter. In addition, having a good source of food, as well as a forester, a woodcutter, and a blacksmith will help to ensure your survival.
•Generally speaking, it is best to keep your houses close to where your citizens are working in order to keep their walking distances to a minimum.
•Currently, gatherers are the best means of producing food, generating up to 3,000 food per season. They also help to keep people happy and healthy by producing 4 types of food.
•Until you can afford cows or sheep(wool), hunters will be your only source of leather, which is needed for making most clothing.
•Both gatherers and herbalists need a forest to work in, and deer are often found in a forest. As there seems to be no "ancient forest" restriction on herbalists, a forester will make a great combo with a gatherer, herbalist, and hunter.
•Plants and herbs grow only under mature trees, and there is no such thing as an "ancient forest". This results in a situation where it is actually more efficient to place herbalists and gatherers near forester's lodges than in young forests, which are less dense. Another method is to build a lodge and disable cutting, then to build up to maximum tree density. Once that's done, replace the forester with the other buildings, conserving space.
•When you can comfortably achieve a town with the resources it needs, high health, and high happiness, you may find that without continually expanding, your population tends to suddenly die out. This can be avoided by altering your thinking with regard to your population.
•The number of working adults does not matter as much as your sustained number of children, laborers, and the rate of death.
•It is tempting to put new laborers to work immediately even when you have everything you need right now, but maintaining a sustained number of laborers means that sudden deaths won't send you scrambling to manually fill jobs. You want to maintain enough laborers to handle mass deaths.
•It is also tempting to accept nomads or build chunks of new homes when the number of children is dipping. This is not necessarily the best course of action.
•You can't prevent population fluctuations, but you can achieve a basic sustainable curve. The best way to do this is to grow your population slowly. Avoid accepting nomads for the sake of general population growth; though if you just suffered a mass death with no laborers, you may have no choice. Rather, choose arbitrary minimums of children and laborers to maintain. For each year that your number of children is below the minimum, build a single new home (a new home generally means more children, even if this takes some time). If children are born gradually, adults will then die gradually, rather than hitting you with mass deaths that cripple your town. Don't put adult laborers to work immediately, but maintain a buffer minimum, and put laborers over that number to work only if absolutely necessary.
•For example, if grown slowly, a population that fluctuates around 350 adults can be sustained with a child minimum of 70 and a laborer minimum of 50.
Feb 19, 2014 · The best way that you can mitigate starvation is by having a good supply of consistent food sources. This primarily means farming, as other means can fluctuate between seasons.
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Banished is far more fun if you develop your own strategies and playstyle. By all means, come back to this article when you've had a few attempts, but give it a go first. General Tips.