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    • Attacks them violently and causes serious injuries

      • If an animal savages someone, it attacks them violently and causes serious injuries: The child was savaged by a dog.
      dictionary.cambridge.org/dictionary/english/savage
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  2. It's called a Critical Hit, and it works for any kind of attack (melee, ranged or spell). Savage Attacker is a (optional rule) feat, that allows you to reroll damage dice. edit: Be aware that not all spells that cause damage are attacks. Only if the spell description tells you to make an attack roll then it is an attack that can be a critical hit.

  3. Savage Attack states: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. Is that to say that if you are using a Greatsword (2d6+STR) you would roll 5d6+STR on a critical?

  4. Savage Attacker reads: "Once per turn when you roll for damage for a melee weapon attack, you can reroll the weapon's damage and use either total." I'm making a longsword barbarian w/shield if that helps any. A longsword does 1d10, or 5.5 damage on average.

  5. You can only use Savage Attacker once per turn, so if you have more attacks you need to determine when it is best to reroll, and when it is best to save it so you can reroll on a later attack. This can be calculated by first multiplying the probability of each roll for your last attack by its reroll value, then summing to total.

    • What’s A Feat?
    • What Does The Savage Attacker Feat do?
    • Is The Savage Attacker Feat good?
    • When Should I Take The Savage Attacker Feat?
    • Which Classes Should Take The Savage Attacker Feat?

    Feats are an optional, woefully underused feature of D&D 5e. (For a list of all the Feats in D&D 5e you can refer to ourFeats List)

    The Savage Attacker feat is a great way to get the most out of your melee weapon attacks because it effectively gives you “advantage” on your damage rolls. It’s that simple. Whether you’re rolling 2d6 for a greatsword, 1d8 (or 1d10) for a longsword, or any other kind of melee weapon, once per turn you get to throw a bit of extra fury behind the att...

    To figure out if it’s worth taking the Savage Attacker feat (remember that taking a Feat usually means forgoing an ability score increase), we need to do a little math. How much extra damage does rerolling (usually) one damage die per turn actually equate to? Well, some somewhat simple math shows us that the average increased result of rolling any ...

    Weapon damage dice remain fixed, no matter the character’s level. A 1d8 longsword in the hands of a 1st level fighter still does the same base damage as the same sword in the hands of a 20th level fighter. The difference in damage output is thanks to the fact that the 20th level fighter probably has a higher Strength modifier to add to the damage r...

    Because Savage Attacker gives the biggest average damage buff to weapons with the biggest damage dice, this feat is almost exclusively the purview of classes with access to martial weapons. Any class (fighters, paladins, war domain clerics, and barbarians are all good examples) that can pick up a martial melee weapon with a d10 (longsword held two-...

    • Harry Menear
  6. Oct 31, 2022 · For a single attack, Savage Attacker is of advantage for low-AC opponents. At the initial +5 to hit contributing a bit under half a point of damage for Zombies and the like, dwindling to no benefit around AC 17 and turning negative at very high ACs.

  7. Savage Attacker. Origin Feat. You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target. Tags: Origin. D&D Free Rules (2024), pg. 201. Comments. #1 Nihil_Keygain. Posted Sep 9, 2024.

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