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  1. Derangeddropbear. • 3 yr. ago. Ethereal stride can take the Nightmare "and up to three willing creatures within 5 feet of it" so the captain can sound the retreat and take his favorites with him, leaving the rest of the chaff to buy time for his escape. (Keep in mind that some players may have a way to see into the ethereal, and may give chase)

  2. Jun 26, 2017 · A nightmare appears in the midst of a group of enemies using Ethereal Stride, bearing a rider (usually a mid- to high-challenge devil, demon or yugoloth) and up to two other, lesser fiends. Those fiends then either execute Readied attacks, if their turns came before the nightmare’s, or attack on their own turns, if their turns come after.

  3. Visibility in the ethereal plane is extremely low, so navigation should be pretty difficult over distances more than a few meters at most. There are two aspects to this issue. One is in-game, one is out-of-game. The in-game issue is that the Ethereal Stride ability can be used at will and has no limitations.

  4. Aug 7, 2019 · A Nightmare has the ability: Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. The party's wizard claims he should be able to use counterspell to stop it since it is magical.

  5. Ethereal Stride is the nightmare's ability, so yes they go ethereal but the bard will miss at least 1 turn while waiting for his Nightmare to go back to the material plane. That should be a huge downside for most parties. Also remember that there are monsters with ethereal sight that see them, and all monsters with true sight can see them as well.

  6. Aug 26, 2019 · This would preclude a nightmare from attacking with Hooves and from using Ethereal Stride to bear its rider onto and off of the field, which can be highly tactically advantageous. Second, intelligent mounts are always independent, and nightmares have Intelligence 10 and can understand two languages—all the evidence we need, as far as I’m concerned.

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  8. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. The monster { { page.meta.name }}, from the 5th edition (5e) SRD ...

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