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- Simon Game Unit: The electronic device with colored buttons that produces sequences of lights and sounds.
www.officialgamerules.org/board-games/simon
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Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.
The Simon game is the exciting electronic game of lights and sounds in which players must repeat random sequences of lights by pressing the colored pads in the correct order. It's fast-paced play, with lights and sounds that can challenge you.
The goal of Simon is to replicate an increasingly longer sequence of lights and sounds produced by the game unit. Components: Simon Game Unit: The electronic device with colored buttons that produces sequences of lights and sounds. Instructions: Includes the rules and guidelines for playing. Setup: Turn on the Simon game unit. Decide who will ...
Simon Game Unit, 4 Rubber Feet, Label Sheet. A LOOK AT YOUR SIMON GAME. Figure 1 shows the game parts you’ll need to know about as you learn to play Simon. The First Time You Play. Apply the Rubber Feet Turn the game unit upside-down on a soft surface.
Play continues as described in Game 1, except that each player presses only his or her chosen color in the proper sequence. If you press your color out of sequence or take more than 5 seconds to press, you'll hear the "RAZZ" sound and your color is out of the game.
Get ready for fast-paced play with lights and sounds that challenge players with every sequence. To beat the Simon game, players need to remember the color pattern and repeat it by pressing the colored buttons on the game unit in the correct order.
Nov 10, 2017 · The colors differentiated the four wide plastic arcs on the face of an electronic party game called Simon. Named after the classic children’s game “Simon Says,” the new toy tested players...