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SimEarth. SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game.
Mar 16, 2023 · SimEarth is an interactive simulation in which you can mold and shape a planet down to every peak and canyon that you choose. The beauty of the game lies within the fact that, unlike most games, there is no real objective or goal to attain.
SimEarth: The Living Planet (aka Sim Earth, シムアース, 模擬地球, SimEarth: Der lebende Planet) is a video game published in 1990 on DOS by Ocean Software Ltd., Maxis Software Inc..
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- 1990
- DOS
- A predecessor to Spore and The Sims that's probably best left in the past.
- Verdict
By Lucas M. Thomas
Updated: May 10, 2012 4:49 pm
Posted: Jul 31, 2009 11:55 pm
The review of this product is based on a re-released version of the game. Because of this change of medium and the passage of time, it is possible that there are slight factual differences between the original retail product and the version reviewed. The following review should be used as a reference for how well the game stood up over time rather than an evaluation of how it would have scored based on its original release date.
If you've got a great, active, visualizing sense of imagination, then SimEarth: The Living Planet might appeal to you -- and that's because it's so archaic and outdated that, when played today, you'll be forced to rely on your own innate creativity to fill in all the blanks it leaves through its limited visuals, restricted interface and lack of any real payoff for anything you achieve.
Though playing it for more than ten consecutive minutes is probably achievement enough for a game like this.
Back in 1992, SimEarth was an ambitious and admirable undertaking that SimCity fans embraced and enjoyed as the next step in the evolution of the simulation genre -- at the time, its restrictions, limited graphics and difficult interface were just the standard. No one would have known to complain. But now, 17 years later, we've seen the incredible ...
Jun 29, 2000 · SimEarth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots. The main threats you face include pollution, disease, famine, war and global warming.
SimEarth: The Living Planet is a 1990 life simulation game created by Maxis. Players can take control of an entire planet, controlling its various life forms, editing weather and natural disasters, and watching as they evolve and die through the many years in which the player can control the planet. SimEarth allows the player to work from ...
May 11, 2001 · The main reason to play this game is first to have a little fun with evolution (on the random planet) and then to be challenged as to how to terra- form a troubled planet, such as Mars...