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Educational programming language
- Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning 'word' or 'thought'.
en.wikipedia.org/wiki/Logo_(programming_language)
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Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning 'word' or 'thought'.
The Logo Programming Language, a dialect of Lisp, was designed as a tool for learning. Its features - interactivity, modularity, extensibility, flexibility of data types - follow from this goal.
What is LOGO. LOGO is a programming language to teach kids the basics of computer programming (coding). It is a powerful language that happens to be easy to learn. As an added benefit, LOGO is fun to learn. LOGO is written for kids from kindergarten to 8 years old and beyond.
This statement sums up two fundamental aspects of Logo. It is a programming language. Each programming language is designed with a particular focus in mind, such as scientific modelling, creating animation, or financial calculations.
In Logo, programming is done by adding new words to the existing vocabulary. It's like learning a spoken language. New words are defined using words you already know. Things can get more complex. Procedures can take "inputs" so that the information they use varies.
What is Logo programming language? Logo is a high-level programming language designed primarily for educational purposes. It is known for its turtle graphics, which allows users to create drawings and patterns by controlling a "turtle" that moves around the screen.
What is Logo (programming language)? Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon.