Search results
Expansion pack
- Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for PlayStation 4, Windows, and Xbox One as downloadable content (DLC).
en.wikipedia.org/wiki/Fallout_4:_Far_Harbor
People also ask
What is Far Harbor in Fallout 4?
What is Far Harbor DLC in Fallout 4?
When does Fallout 4 Far Harbor come out?
Does Fallout 4 get Personal in Far Harbor?
What is Far Harbor DLC?
When was Far Harbor released?
Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for PlayStation 4, Windows, and Xbox One as downloadable content (DLC).
Far Harbor Walkthrough. This page contains information on the Far Harbor DLC and the story missions that incorporate the Far Harbor Walkthrough. To begin this DLC, you’ll have to have only...
- Overview
- Plot
- Development
- Characters
- Factions
- Robots and computers
- Creatures
- Locations
- Items
“A new case from Valentine's Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.”— Official description
is the third add-on for Fallout 4, the second add-on that includes quests and a main story. It was released on May 19, 2016.
The add-on is set on Mount Desert Island, off the coast of Maine. There, the Sole Survivor must search for a young woman, Kasumi Nakano, and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, DiMA, who has ties with Nick Valentine.
The add-on starts off with the quest Far From Home when the player character listens to a radio message from the Valentine Detective Agency after completing the quest Getting a Clue, or when the player goes to the Nakano residence (possibly even before meeting Nick Valentine). Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at the Nakano residence will tell the player that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.
Traveling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been locked in dispute with each other; Far Harbor's citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called fog condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the fog condensers while giving the Children of Atom their own base, a former submarine named The Nucleus for them to live in. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.
Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick who is not too pleased with the situation, hotly asking the Sole Survivor to talk later.
Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large number of memories. Since the Sole Survivor is unknown on the island, DiMA entrusts the task to the player character.
Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the people's interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing nor the guilt over the murder he committed.
Quest designer Will Shen served as the lead designer on Far Harbor, while fellow quest designer Ferret Baudoin was also a senior designer on the add-on. According to Todd Howard, the development team considered player feedback on the base game's dialogue system. This included giving players more choices in conflict resolution. The development team also saw that many players were interested in visiting new locations, inspiring the direction of Far Harbor.
In the weeks prior to Far Harbor's release, Bethesda conducted an invite-only beta test of the add-on. Participants were required to sign a non-disclosure agreement prior to testing. The add-on was released for all players on May 19, 2016.
•Defense construct
•Indexer
•KYE 1.1
•Sentry intrusion countermeasure
•Angler
•Lantern angler
•Glowing angler
•Albino angler
•Venomous angler
•Gulper
•Acadia
••National Park campground
•National Park HQ
•National Park visitor's center
•Aldersea Day Spa
•Atom's Spring
Armor and clothing
•Acadia's Shield •Atom's Bulwark •Black fisherman's overalls •Brown fisherman's overalls •The Captain's Hat •Chase's uniform •Coastal armor •The Dapper Gent •Fisherman's hat •Fisherman's outfit •Fisherman's overalls •Green fisherman's overalls •Grey fisherman's overalls •High Confessor's helm •High Confessor's robes •Hunter's hood •Hunter's long coat •Hunter's pelt outfit •Inquisitor's cowl •Legend of the Harbor •Lobster trap helmet •Marine armor •Marine wetsuit •Old fisherman's hat •Pirate hat •Rescue diver suit •Robes of Atom's Devoted •Trapper armor •Trapper leathers •Unyielding synth chest piece (clean) •Vault 118 jumpsuit •Wool fisherman's cap
Weapons
•Atom's Judgement •Bear trap •Bleeding bear trap •Caltrops •Poisoned caltrops •December's Child •Fencebuster •Harpoon gun •Admiral's Friend •Defender's Harpoon Gun •Skipper's Last Stand •Lever-action rifle •Lucky Eddy •Old Reliable •Meat hook •Butcher's Hook •Pole hook •Bloodletter •The Fish Catcher •Radium rifle •Radical Conversion •Kiloton radium rifle •Sergeant Ash •The Harvester •The Striker
Ammunition
•.45-70 •Harpoon •Modified bowling ball
- 1 min
- 12
Fallout 4 Far Harbor. Guide to New Features in the DLC & How to Begin. The journey to Far Harbor means taking a boat. It's quite far from the Commonwealth. Quest Walkthroughs & Strategy Guides. Get Started: Far From Home - Getting to the town of Far Harbor.
The location known as Far Harbor is a DLC town and Far Harbor Location in the Northeastern area of The Island. It is located to the Northeast of the Beaver Creek Lanes , and is the first...
Dec 8, 2020 · Fallout 4: Far Harbor - Far From Home A walkthrough for the opening quest of Fallout 4's Far Harbor expansion, including how to start the DLC, and holotape locations.
Far Harbor is the third DLC available for Fallout 4. In addition, this DLC features many new quests, characters, armor, weapons, items, and settlements. The DLC also features three individual...