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  2. So in a fit of boredome I've decided to spawn in some items to mess around a bit but I can't quite get a grip on how the Quality attribute works. Say I want a pike. I type in: GiveItemNum 140 (Item ID for the pike) 1 (The Quantity) 5 (The Quality) False (Spawn blueprint?)

    • Arbitrary Quality
    • Randomized Quality
    • Item Quality
    • Item Cost
    • Item Stat Value

    When items which use quality are generated, they are given an Arbitrary Quality(AQ)by the loot system, beacons generate items with the same AQ, largely independent of beacon color, while loot crates (caves, ocean) have higher AQ depending on crate color. When generated via console, the item's AQ is set to the "Quality" parameter.

    For each item stat used by that item, a Randomized Quality(RQ) is generated between 0 and AQ*RO, where RO is the Randomizer Range Overridespecific to that stat and item type. The RQ is used to determine the overall item quality and the value of that stat.

    Each stat's individual item quality is calculated as (RQ^2/(AQ*RO))*RV, where RV is the Rating Value Modifier specific to that stat and item. The item quality of each stat is then averaged together to get the Item Rating(IR) and compared to the Random Multiplier Thresholdto determine quality. An Item's Quality tier determines the multipliers applie...

    The final Cost of the item is calculated based on Base Cost(BC), Resource Requirement Rating Scale(RS), Crafting Resources Requirements Multiplier(CM), which is determined by item quality, and Item Rating(IR) as: BC+(BC*IR*RS*CM*0.3)

    The actual value of individual stats are determined by their RQ, Initial Value Constant(IV), State Modifier Scale(MS), Default Modified Value(DM), and Randomizer Range Multiplier(RM) as: IV + IV*MS*DM + IV*MS*RM*RQ

  3. Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat).

  4. So in a fit of boredom I've decided to spawn in some items to mess around a bit but I can't quite get a grip on how the Quality attribute works. Say I want a pike. I type in: GiveItemNum 140 (Item ID for the pike) 1 (The Quantity) 5 (The Quality) False (Spawn blueprint?)

  5. Detailed information about the Ark command GiveItem for all platforms, including PC, XBOX and PS4. Includes examples, argument explanation and an easy-to-use command builder. This command adds an item to your inventory, relative to the blueprint, amount and quality specified.

  6. Sep 12, 2017 · This might be like the spawn command: In theory you can use 1 to 5 to set the quality of the item you spawn.. But in fact you can set a value of 100. You have even more chance of having Ascendent according to my tests.

  7. Item Quality is a value the game uses to determine the kinds of value margins your item will roll with. It also determines the average Color Quality of the item as well, which can be a bit confusing.

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