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      • Zero Hour: Crisis in Time sought to fix continuity errors in the DC Universe post-Crisis, and its influences are still visible in today's comics. Zero Hour had an epic buildup, introduced new characters, and significantly impacted the DC Universe's timeline.
      screenrant.com/dc-comics-zero-year-event-explained/
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  2. Jul 22, 2024 · A law announced last week includes a ban on "exploitative" zero-hours contracts which allow employers to only pay staff when they need them. The Employment Rights Bill will give workers...

  3. Sep 15, 2024 · The events of Zero Hour are predicated on Monarch, returned to the present, confronting his old nemesis Waverider and absorbing his temporal powers—thereby taking on the new identity of Extant, Zero Hour’s central villain…at least, at first.

  4. Nov 13, 2020 · Zero Hour (Story Arc) - Comic Vine. The villain Monarch gains the power to manipulate time and becomes Extant. He and his mysterious boss try to recreate the universe by eating away at time...

  5. Zero Hour was intended to solve all of these, but didn't really work, plus it got caught up in the backwash of some of DC's big crossovers of the early 90s, and the end result was kind of a mess.

  6. Zero Hour: Crisis in Time! is the 1994 sequel to Crisis on Infinite Earths and second of the many reality-warping Crisis Crossovers to hit The DCU. Written and illustrated by Dan Jurgens, with inks by Jerry Ordway. It was published as a weekly.

  7. Zero Hour was a crossover event that took place in 1994, intended to deal with numerous possible futures and alternate timelines in the same way the earlier Crisis on Infinite Earths had dealt with alternate realities.

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