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      • level.dat: Stores global information about the level. See below. level.dat_new: Program writes new global information about the level and after that file is renamed to level.dat level.dat_old: A backup of the previous level.dat file.
      minecraft.wiki/w/Java_Edition_level_format
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  2. The level.dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. When a world is loaded, the current level.dat is backed up to level.dat_old. It is an NBT file with this structure: The root tag.

  3. Jul 2, 2012 · Backup file created by Minecraft, an open-ended 3D world construction game; saves a backup of the level.dat file, which is used for saving maps that use Minecraft's Alpha level format; used as a restore point in case the level.dat file becomes corrupted.

    • Mojang
    • Mojang Minecraft
    • 4.5 | 43 Votes
  4. Nov 28, 2023 · Minecraft saves a lot of data in a file called level.dat. What can I use to edit this? When I try to open it in Notepad++ all I get is a bunch of random symbols...

  5. Nov 14, 2021 · When you save, the existing world’s level.dat file is renamed level.dat_old. Then, a new level.dat file is created in the world’s folder. The level.dat_old is kept as a backup file in case of errors or if the new level.dat file gets somehow deleted before creating a new one.

  6. Yes, level.dat and level.dat_old do that stuff. I'm talking specifically about those random numbers files, which were not there yesterday and seem to have appeared out of nowhere. *Also, the wiki says nothing about them, just about the regula ones.

  7. Sep 29, 2010 · When you click the [single player] button, minecraft checks the world metadata in each of its 5 save folders. If the metadata doesn't exist or is unreadable, minecraft displays that world as an empty world. If the level metadata is corrupted, it can be restored from the backup, level.dat_old.

  8. Mar 28, 2020 · level.dat_new is a temporary file which the game creates every time it saves level.dat (source: decompiled source code for 1.6.4); the way it saves data is by first saving it a new file, level.dat_new, then it deletes level.dat_old and renames level.dat to level.dat_old before renaming level.dat_new to level.dat, which helps minimize the ...

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