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Five Nights at Freddy's (FNaF) is a video game series and media franchise created by indie game developer Scott Cawthon. The franchise features ten main video games, several spin-off games, novels, and a film adaptation.
Welcome to the Five Nights at Freddy's Wiki, the comprehensive encyclopedia site about Five Nights at Freddy's, a media franchise based around an indie point-and-click horror video game series created by Scott Cawthon.
- Gameplay
- Stars
- Audio
- Reception
- Development History
- Trivia
is an indie point-and-click survival horror game. The player controls Mike Schmidt, the night guard at the fictional Freddy Fazbear's Pizza restaurant. The objective of the game is to survive a whole shift, which lasts from midnight to 6 AM (several minutes in real-time) while avoiding the four animatronics who roam the restaurant after hours. Mike is forced to spend each night in the security office, which serves as a base of operations. The player has a Monitor to their disposal to scroll through the security cameras and see where the animatronics are, although the cameras are grainy and poorly lit, and the camera in the Kitchen only provides an audio feed.
The animatronics each have unique movement patterns, and will attempt to get inside the Office through one of two hallways on either side of the room. The player can activate Hall Lights to check if an animatronic is outside, and shut either of the two Doors to keep animatronics out. However, the player has limited Power each night, which is displayed via a percentage in the bottom-left corner of the screen. Power will drain over time, although using the Monitor, lights and doors will consume more power, and if the player runs out, all of these features will de-activate for the rest of the night. Freddy himself will then appear in the Office, eventually attacking unless the clock hits 6 AM first. If an animatronic does enter the office, it results in them jumpscaring the player and taking them to the Game Over screen, before we are brought back to the title screen.
The game's main campaign is split into five increasingly difficult levels, or "nights". Finishing Night 5 will complete the story and unlock an extra-challenging Night 6, and clearing that will unlock a customizable Night 7 that allows the player to adjust each animatronics' difficulty.
For specific information and strategies on each night, look here.
1.Beat Night 5 (click here for strategy)
2.Beat Night 6 (click here for strategy)
The main menu music (PC version).
https://freddy-fazbears-pizza.fandom.com/wiki/File:Darkness_music.ogg
The main menu music (Mobile and Console versions).
https://freddy-fazbears-pizza.fandom.com/wiki/File:FNaF_1_Remaster_Main_Menu.ogg
The static that occurs for a short time when the player first opens the main menu.
https://freddy-fazbears-pizza.fandom.com/wiki/File:Static2.ogg
received positive reviews from critics. Indie Game Magazine praised Five Nights at Freddy's for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" only worsened by how a player may be familiar with similar restaurants such as Chuck E. Cheese's, and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game."
was described as a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying." However, the game was criticized for taking too long to load when launched.
Omri Petitte for PC Gamer gave Five Nights at Freddy's a score of 80 out of 100, commenting that the game took a "less-is-more" approach to its design and that while "the AI isn't some masterwork of procedural unpredictability," it would "[still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest."
The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat rather than the arrival of the threat itself executed frequently in other horror-oriented games. However, the gameplay of Five Nights at Freddy's was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all."
Ryan Bates of Game Revolution gave the game a 4.5 out of 5, comparing its camera-oriented gameplay to the 1992 game Night Trap. He praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would reach "almost OCD-type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right," but that it was too short.
s Jeffrey Matulef compared the animatronic animals in the game to Weeping Angels, who are predatory creatures from the universe of Doctor Who, due to their ability to only move when they are not being observed.
•During the game's development, Scott launched a Kickstarter campaign on June 14, 2014. Its goal was to raise $10,000. Although the campaign ended up being canceled on June 17, 2014, it revealed that Freddy Fazbear was originally going to be named "Freddybear". Pledging the game with the appropriate amount of money would have awarded the backers:
•$10-24: A wallpaper pack of five desktop wallpapers. •$25-49: Game's early release copy, and comes with a wallpaper pack. •$50-Over: A role as a beta-tester, and also grants new versions of the game on a weekly basis. •The game itself was inspired by the game Chipper & Sons Lumber Co., also made by Scott Cawthon. Many players of the game criticized it because of the graphics, which, according to them, looked like "animatronics". Scott possibly used that criticism to make Five Nights at Freddy's.
•When Scott released the first gameplay video of Five Nights at Freddy's on his channel, the game seemed to be much more pixelated. On the starting screen, the video also showed a graphic of a man with the number 1 next to it, which shows that at one point in development, the player would have had limited lives.
•Even though there is no specified year in which the game takes place, many have assumed that it takes place around 1993, as the paycheck at the end of the game matches the minimum wage of the time.
•When the game first launched, the newspaper article shown in the intro sequence misspelled "pizzeria" as "pizzaria." which was later fixed patch 1.131.
•The concept of Five Nights at Freddy's is similar to that of the 2006 comedy film, Night at the Museum. In both stories, the attractions act as expected during the day (the animatronics entertaining the guests, and the museum exhibits staying still), come to life during the night, and both protagonists are night guards who work for security at the establishments.
May 31, 2020 · FNAF is an abbreviation for the indie horror game series created by Scott Cawthon. The game takes place in a haunted pizza palace where the player has to survive the night as a night guard.
Sep 8, 2024 · FNAF Meaning. Key Takeaways. FNAF is an abbreviation for the horror game series “Five Nights at Freddy’s.” The franchise, created by Scott Cawthon, consists of 13 games set in a fictional children’s restaurant. FNAF’s popularity extends beyond the games themselves, with a strong presence in fan discussions and social media interactions.
Five Nights at Freddy's (FNaF) is a survival horror video game. It was made by Scott Cawthon and produced using the Clickteam Fusion game engine. The game was first released on August 8, 2014. It takes place in the fictional pizza restaurant, Freddy Fazbear's Pizza.
The series is known for its hidden clues and cryptic narratives, sparking countless fan theories and discussions. The Five Nights at Freddy's community is a vibrant hub of passionate fans, engaging in lively debates, sharing fan art, and crafting intricate theories about the game's lore.