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      • Two new Experimental features, Sparse Volume Textures (SVT) and Path Tracing of Heterogeneous Volumes, introduce a number of new capabilities for offline-quality rendering of volumetric effects such as smoke and fire. Orthographic rendering is now supported as an Experimental feature, both for linear output and in the Unreal Editor.
      www.unrealengine.com/en-US/updates
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  2. Jun 21, 2021 · WHAT Full-Body IK (FBIK) provides you with the tools to create reactive, dynamic characters, and Motion Warping is a new Experimental feature which allows you to manipulate root motion animations to adapt them to the world with fewer custom assets.

  3. Nov 17, 2022 · This is an overview of new IK Rig & IK Retargeting features that have been added to Unreal Engine 5.1. These include Stride Warping, Speed Planting, Live Link Preview, Retarget Pose Improvements, Viewport Improvements, Retarget Profiles, and more.

  4. Apr 23, 2024 · This is an overview of new IK Rig & IK Retargeting features that have been added to Unreal Engine 5.4. These include Auto Retargeting, Post Retarget Phase, QOL, and more.

  5. Feb 22, 2022 · These two new features make it easier and more efficient to animate skeletal characters in the Unreal Editor. IK Rig enables you to interactively create solvers and goals that perform pose editing for your skeletal meshes.

    • Unreal Engine
  6. Apr 23, 2024 · Unreal Engine 5.4 is here, and it’s packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries.

  7. What's new in Unreal Engine. This release brings numerous wide-ranging improvements, as well as introducing Experimental new features for rendering, animation, and simulation as we continue to expand UE5’s functionality and potential for game developers and creators across industries.

  8. Jul 26, 2023 · New in Unreal Engine 5.4 is a feature called Sub Chains, which allows you to define chains of bones within the full body IK that are solved separately in a pre-pass. This enables you to instruct the solver to leave the body unaffected until a sub-chain reaches its full extension.

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