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      • Universe At War: Earth Assault is a finely shaped game with some underlying issues to be sure, mainly UI related, but Petroglyph’s brand of cheesy action humour and the great diversity of strategy, especially when playing against other red blooded players, can make war a guilty pleasure again.
      www.metacritic.com/game/universe-at-war-earth-assault/
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  2. Dec 20, 2007 · Universe at War: Earth Assault is this year's Rise of Nations: Rise of Legends. In other words, it's an attempt to deliver an old-school real-time strategy game that features three incredibly...

    • Jason Ocampo
    • PC, Xbox 360
  3. Dec 10, 2007 · Universe At War: Earth Assault is a finely shaped game with some underlying issues to be sure, mainly UI related, but Petroglyph’s brand of cheesy action humour and the great diversity of strategy, especially when playing against other red blooded players, can make war a guilty pleasure again.

    • (48)
    • T
    • Earth is being destroyed, one frame at a time.
    • Verdict

    By Ryan Geddes

    Updated: May 12, 2012 1:51 pm

    Posted: Apr 1, 2008 10:54 pm

    There are console gamers out there who love real-time strategy games so dearly, so blindly, that they welcome with open (and probably extremely hairy) arms any attempt to bring examples of the PC-centric genre to their television screens.

    I am not one of those people. To me, traditional real-time strategy games, which came into their own nearly 20 years ago specifically with the PC's mouse-and-keyboard system in mind, are largely incompatible with typical console controls (and no, Herzog Zwei doesn't count). So far, that hasn't stopped developers from trying to bridge the input gap, and with mixed results.

    The most recent developer to take that risk is Petroglyph Games, which, along with publisher SEGA, recently released the PC real-time strategy game Universe at War: Earth Assault for the Xbox 360. I've spent several days with Universe, and I've found it a mixed intergalactic bag of amazing unit/structure design, tepid storylines, smart controls and unfortunate technical problems. Like the universe it portrays, it's a game at war with itself, and the end result is a confusing mix of ups and downs.

    From the gossamer winged Interceptors of the Masari to the hulking crimson Walkers of the Hierarchy, Universe at War is chock full of well-designed units, structures and ideas. However, Universe's technical problems, precision control issues and hackneyed storyline dull its shine, resulting in a less-than-great RTS experience.

    • Ryan Geddes
  4. Dec 15, 2007 · Universe at War is a great, well-balanced design that's marred by a predictable sci-fi concept and a disappointing campaign.

    • Steve Butts
  5. Feb 29, 2024 · The only real problem is that, in a few cases at least (including Empire at War), you could do better. Universe is a good game that deserves serious consideration by RTS fans that are looking for a new game that doesn’t stray too far from the Command & Conquer mould.

  6. The plot is that, well, the Universe is at war. And Earth is being assaulted. Specifically by three races: The Novus (robots who want to protect the remaining human population), the Masari, and...

  7. Universe at War: Earth Assault is a real-time strategy game, developed by Petroglyph Games and published by Sega. Universe at War: Earth Assault was intended to be the first game in a planned series of games to be called the Universe at War series.

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