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Oct 14, 2022 · This study investigates the feasibility of SGs and ETs for vision training by designing, developing, and evaluating a prototype influenced by commercially available games, based on a battery of exercises previously defined by vision experts.
- Review Reports
The paper presents a solution for vision training using...
- Review Reports
- Sharpening Sight
- Auditory Learning
- Can Memory Be Trained?
Seitz earned his PhD in cognitive and neural systems from Boston University in 2003 and joined the faculty at UC Riverside in 2008. Much of his early work focused on visual perceptual learning. Many previous studies of vision improvement had been shown to improve eyesight on laboratory tests, he says. But they often failed to transfer any notable b...
Seitz takes a similarly broad view in his work on hearing. His approach is novel in the field of auditory perception, says E. Sebastian Lelo de Larrea-Mancera, a fifth-year doctoral student who focuses on hearing. “The distinction between perception and cognition is very clear in the boxes we draw in textbooks, but it’s not very clear when you look...
Meanwhile, lab members are pushing forward with their memory training study. There’s some evidence to suggest that game playing in general might help hone working memory—the short-term memory that’s used when you hold information in mind as you make actions or decisions, such as repeating a phone number in your head while looking for a pen to write...
Dec 7, 2022 · This study investigates the feasibility of SGs and ETs for vision training by designing, developing, and evaluating a prototype influenced by commercially available games, based on a battery of...
Jan 6, 2020 · Gamifications, serious games and action video games seem to be a promising area for research especially in optometry and vision sciences. Raising specific visual skills using games are more motivating and engaging, paving the way to better learning processes.
- Marc Argilés, Laura Asensio Jurado, Lluïsa Quevedo Junyent
- 2020
May 19, 2020 · There is emerging evidence supporting the use vision training, including light board training tools, as a concussion baseline and neuro-diagnostic tool and potentially as a supportive component...
Jun 6, 2023 · For amblyopia and strabismus treatment, the majority of the VR games design were based on MFBF (11/48, 22.91%), followed by dichoptic training theory (10/48, 20.83%) and vision therapy-based training (7/48, 14.58%).
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Dec 7, 2022 · The paper presents a solution for vision training using games described in another paper. The system is tested by 5 participants and some conclusions are detailed. The paper presents two major problems in my opinion: 1. the games are not described but it simply refers to another paper.