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  1. Feb 18, 2009 · In my library of game design books, I see The Art of Game Design as the common designer's pragmatic companion to a theoretical tome like Salen and Zimmerman's Rules of Play: Game Design Fundamentals. Both uncover the vast hidden anthill that is game design.

  2. If you are a beginner, the art of game design: a book of lenses is the best book for that context. Other than reading this book you would need to analyze games by yourself (an important ability for a designer - to learn how to deconstruct games and know what’s their strengths and weaknesses)

  3. Aug 4, 2008 · Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software ...

    • (3.2K)
    • Paperback
    • Jesse Schell
  4. If you enjoyed A Theory of Fun, then The Art of Game Design: A Book of Lenses by Jesse Schell might be right up your alley. He illustrates a set of fundamentals that are useful for analyzing games and designing your own.

  5. It's a great book, and an easy read. I'd recommend it as a first game design book. Then, as others have said, The Art of Game Design - A Book of Lenses by Jesse Schell is practically the Bible of game design. It's over 600 pages long, yet still dense with information.

  6. Nov 17, 2014 · Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software ...

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  8. Sep 12, 2008 · The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses.

    • Jesse Schell
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