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- Sega Pro reviewed the game in 1991 and gave it a 93% score, describing the dungeon crawler as "superior to all other RPGs of this style", praising its detailed "background preparation", detailed graphics (including scaling sprites and water effects), character conversations, sound design (especially around taverns), replayability ("Every game is different"), and its innovative icon-based menu system.
en.wikipedia.org/wiki/Shining_in_the_Darkness
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The game has a lot of charm from the later Shining Force games, even though it's a completely different genre. In fact, it is very easy to start playing for such an outdated genre. So far I am not bored or tired of exploring the maze, I keep meeting new enemies, the design of the cave itself is also very interesting and you can easily get lost ...
Nov 6, 2007 · Shining in the Darkness is an old-school dungeon crawler that tests your patience and resolve as much as your valor.
- Bethany Massimilla
- Genesis, PC, Linux, Macintosh
Shining in the Darkness is very much like Arcana, a classic and very enjoyable dungeon crawler from the like of Wyzrdry but with it own flavor and systems. If it worth playing it depend if you like the genre.
- The dawn of the Shining series is still fairly bright.
- Verdict
By Lucas M. Thomas
Updated: May 13, 2012 10:44 pm
Posted: Sep 21, 2007 12:55 am
The princess has been kidnapped. Your father has disappeared. A villainous sorcerer appears and claims responsibility, daring you to enter his labyrinth to find and save them. Which you do, because you're the kingdom's youngest, bravest, and most dashing knight – and because the king promises cash money in reward.
Shining in the Darkness is your typical fantasy RPG when it comes to the plot, but it separates itself from the rest of that genre by offering a unique visual perspective. Everything is seen in the first-person view – the action sequences, the town exploration, the cutscenes. Everything. And it's from that viewpoint that the adventure begins, without even so much as a title screen, as King Drake of the land of Thornwood hands you 200 gold pieces and sends you on your way.
On your own, you're a standard, commonplace RPG hero starting off with no experience points, no extra items, no real clue of how to get started and, as a weapon, a knife. It's the humble point of origin from which a long, involved adventure ultimately flows – but the path to progress is a slow one.
And it's that style of presentation and visual flare that would go on to inspire further games, as "Shining" got its start here with "in the Darkness," but ultimately expanded into one of SEGA's most long-running franchises. Later games dropped the first-person perspective and strict emphasis on dungeon crawling seen here – a wise move – because th...
Apr 18, 1999 · Game Review. Shining in the Darkness is the first game in Sega’s “Shining” franchise. It was also one the earliest first-person RPGs to be released on a console. The story begins as you are called to the castle by King Drake for an important meeting.
This game is a dungeon crawler compared to the strategy RPG gameplay of the main shining force series, and while I think this is a rather solid dungeon crawler, I don't think it would make the best first impression for the series.
Shining in the Darkness. Princess Jessa, along with the loyal knight Mortred, has gone missing in the vicinity of the Labyrinth. King Drake and his aides have no clue as to where she is. As Mortred’s son, join forces with Milo and Pyra in a quest to find the princess.