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  1. You can build mob farms higher if you don't want to spawnproof, and you can build them lower if you're fine with spawnproofing to get potentially faster rates (i'm not sure if the spawn concentration was expanded with the world limit changes or not)

  2. Nov 29, 2020 · For example, if you built a mob farm in the sky at around y=90 and AFKed at y=200 or above over a relatively flat area, then the only mobs that would (effectively) spawn would be those in your mob farm, since your farm would be within 128 blocks but the mobs on the surface at about y=64 and below in unlit caves would be more than 128 blocks ...

  3. Jan 28, 2017 · The purpose for the farm is to provide a large area that is a viable spawn position for the intended targets, and to kill the mobs quickly. Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult topic.

    • Locations
    • Drops
    • Designs
    • Transporting Mobs
    • Grinding
    • Performance Concerns

    The purpose for the farm is to provide a large area that is a viable spawn positionfor the intended targets, and to kill the mobs quickly. Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult problem. Farms placed on the surface can provide good drop rates during the day, when it is o...

    What a mob farm produces depends on location and the type of grinder used to kill the mobs. Automatic killing prevents certain drops and experience, but is safer as the player is not required to be near the mobs. The following is a table of mobs that can be effectively farmed and their usual and player-caused drops. Player-caused drops and experien...

    When planning a mob farm, one should consider the size of the spawnable area. The maximum spawnable area depends on where one plans to be in relation to the farm. If you plan to be directly beneath the center of the farm, waiting for the items, then the radius in which mobs can spawn can be used to calculate the maximum size of the spawnable area: ...

    After collecting the mobs from the farm, it might be beneficial to transport them to a different location before grinding them, so that you can access the items more easily while remaining at a close-to optimal position for the spawning of your farms.

    The last part of a mob farm is to kill the gathered mobs and collect their items. This can be done in different ways, using the variety of damage available in Minecraft, like falling, suffocating, drowning, burning, sunlight (for undead), touching cacti, simply player-applied damage from weapons or lava. Passive systemsdo not change to kill the mob...

    You should clear out the entire chunk where the mob farm is by placing torches. The game has a limit on the number of hostile mobs based on the number of loaded chunks, so it's a good idea to make...
    You may need a somewhat beefy computer to operate the farm, since mob AI can be taxing on the server component of the game program. Check the TPS indication if you are on singleplayer, or ask about...
  4. I've recently built a creeper farm near my mushroom island base. However, it barely functions. I've built it 50 blocks away from the coast and thus, above an ocean. Do oceans drastically lower the rates since 1.14? I had a natural spawning farm which was a bit higher up before and it seemed to work just fine.

  5. Nov 5, 2023 · Mob Farms – Build mob farms starting at around Y=190 to ensure hostile mobs spawn only inside the farm and nowhere else. Sky Bases – Choose a sky base location no lower than Y=120 to prevent mobs from spawning on floating platforms.

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  7. Aug 21, 2021 · If you want zombies make the mob farn in an ocean biome .That way it will be very easy to spawnproof or no spawnproofing will be required. If you don't want zombies make it in a desert biome that way very less zombies will spawn and you get better rates for other mobs

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