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Violence in excess
- The game features violence in excess. Players can blow up, dismember, bludgeon, and otherwise kill pretty much any character they run across in a variety of brutal and gory fashions. These scenes of violence are constant and graphic, with lots of blood meaty chunks left behind.
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The game's graphically violent, with lots of blood and gore shown onscreen. Player choice is key, with decisions directing the path the story takes, as well as how other characters react to your presence.
- Role-Playing
Oct 30, 2019 · Going for the violent option too frequently can also have severe consequences on the game world. Most (if not every) NPC can be murdered, and doing so can close off select missions.
- Obsidian Entertainment
Nov 27, 2019 · Violence: The Outer Worlds is a violent game. It contains guns, flamethrowers, and melee weapons. certainly not for the faint of heart blood spatters in gunfights and melee.
- Worlds collide in this familiar but new roleplaying game.
- Update: How Does The Outer Worlds Work on Switch?
- Verdict
By Dan Stapleton
Updated: Nov 20, 2021 7:29 am
Posted: Oct 22, 2019 1:00 pm
The Outer Worlds is the “you got chocolate in my peanut butter” of RPGs. Obsidian, a developer that’s made sequels to both BioWare’s Star Wars: Knights of the Old Republic and Bethesda’s Fallout 3, has merged those two distinctive flavors, and they taste great together. I wouldn’t quite call this space-frontier themed adventure the best of both, but it’s a creative and well-made take that’s both familiar and new all at once.
The Outer Worlds takes place in a solar system-wide colony ruled by corporate feudalism and filled with dark humor. Everywhere you look there’s a satirical slogan or crazy-eyed mascot, a worker being treated as hilariously disposable, and oppressive propaganda and policies keeping everybody in line. And, as a big fan of the short-lived sci-fi western show Firefly, I spotted its influences everywhere. From the on-the-nose “Firefly” branding on the energy weapon ammo to the fact that your junky transport’s young naive engineer lady talks pretty much exactly like Kaylee, it’s layered on thick in a way I appreciated. It isn’t hard to picture Captain Malcolm Reynolds reading off some of the more sarcastic dialogue options, either.
In some ways it’s nice that the story doesn’t put a face on the evil corporate Board that rules over this isolated colony until around two thirds of the way through the roughly 30-hour campaign – and even when they do they’re not all that menacing. On one hand, The Outer Worlds feels aimless for a long time, but on the other, that means the quest to help a mad-ish scientist revive your fellow colonists from hibernation sort of fades into the background as you casually wander into the middle of morally gray local conflicts and pick winners and losers. Sometimes by throwing a switch to declare your preference for the winners, and sometimes by simply shooting said losers. The first big quest has major parallels to Fallout 3’s signature Megaton choice, though while I did enjoy hearing about the philosophical differences between various factions, there aren’t many big surprises or Megaton-like “wow” moments in how quests play out. The Outer Worlds feels smaller in scale than that, though, so that works well enough.
By Jon Ryan, June 4, 2020
Like so many ports before it, The Outer Worlds’ Switch version packs as much of the original experience as it can into a hand-held package, but taking a game designed for the Xbox One and PlayStation 4 to the lighter and portable hardware means there are some noticeable technical shortcomings.
The most noteworthy issue in the three or four hours I’ve sunk into the Switch version so far is how it struggles to keep up with the onscreen action during fights, even with the downgraded textures, shadows, and lighting. Framerate dips were constant, even with just a few NPCs on screen (not to mention the more egregious chugging that occurred during combat with multiple opponents), and there were plenty of moments where my run speed outpaced the Switch’s ability to load the map quickly enough, resulting in a “buffering” screen that I got fairly used to by the time I left the Emerald Vale.
Visually, The Outer Worlds’ character models - both for your companions and most all of the other NPCs you’ll interact with - still manage a relatively high level of detail. That’s to be expected, considering the real “heart” of an RPG like The Outer Worlds is how you interact with and affect these characters. The team handling the port at Virtuous games do their best to mask the environmental graphical concessions with some interesting depth-of-field trickery, as well. And while the default text size is small enough that can be tough to read on the handheld screen, there’s an option in the menus that allows you to enlarge it (this was patched into the PS4/Xbox One versions after launch). That said, those cutbacks that allow Obsidian’s old-timey sci-fi dystopia to run on Nintendo’s small screen are still many and highly noticeable.
Lower-resolution textures were to be expected, but coupled with its smaller LoD radius – which caused some very noticeable pop-in, especially in the more open outdoor environments – there are moments where The Outer Worlds’ Switch version has trouble looking like even an Xbox 360 game rather than something from the end of the Xbox One’s run, especially when it’s played on a TV instead of in handheld mode.
But it does run, and if you can tolerate this reduced level of performance it’s certainly worth playing. As with Doom and The Witcher 3 before it, while the Switch port may be far from the best version of The Outer Worlds, it’s impressive that we’re able to experience this scale of game on a portable system at all.
With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one. And considering that new RPGs from either of those influential developers are still years away, this game couldn’t have been timed any better. It’s not as explorable as one big open world but it still packs in a large portion of f...
Oct 22, 2019 · The Outer Worlds was never going to be an action game, but the shooting and fighting is above average for a game that’s trying to offer a little bit of everything.
Oct 22, 2019 · The Outer Worlds is a game about consequences, and raising the stakes, if only a notch, ensures those repercussions are properly felt. The Outer Worlds’s real challenge is getting over what it isn’t, to enjoy what it is.
The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. Set in an alternate future, the game takes place in Halcyon, a distant star system colonized by megacorporations.