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    • Definitely a game worth playing

      Is Stellaris Worth Playing? A Stellaris Review | Loner ...
      • Stellaris is definitely a game worth playing. Its most outstanding features are the amount of depth to the game like research, exploration, economic management, plus you get the satisfaction of grinding your enemies into dust and ruling the galaxy, which adds immensely to the experience.
      lonerstrategygames.com/is-stellaris-worth-playing/
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  2. I think stellaris is definitely worth it now and is an amazing game. Although I would only buy stuff on sale there is a ton of dlc. If you only have the base game you can play with a friend who has dlc and its lets you play it too. The mods are also crazy and impressive and make the game so much more fun.

  3. The game is really good, I'd recommend it. The early game is similar to civ and it's my favorite part of the game, whereas the mid and late game play more like EU4. The game is fine without expansions (paradox really nailed the expansion/free patch content ratio) but I'd recommend getting a few if not all of the major expansions.

  4. May 9, 2016 · Honest Video Game Reviews has given "Stellaris" a rating of 10/10, indicating that it is genre-defining and essentially unmissable. While it may not be 100% perfect, it comes close, and the average gamer is likely to both enjoy and recommend it to others.

  5. May 9, 2016 · Ultimately, Stellaris sits awkwardly between the two styles. It does have specific, measurable victory states, but they heavily favour a certain type of play.

    • Editor-In-Chief
    • Is Stellaris a good play?1
    • Is Stellaris a good play?2
    • Is Stellaris a good play?3
    • Is Stellaris a good play?4
    • Is Stellaris a good play?5
    • The Early Game
    • War and Warscore
    • Claims
    • Setting Up A Game
    • Resources
    • Research
    • Diplomacy
    • Victory
    • UI and Sound
    • Conclusion

    The early game is full of mystery and intrigue and keeps you involved right from the start. One of the first things you’ll do is send your science ship out into the great unknown, looking for other life and planets to exploit. And when you explore you feel like you’re really exploring something by encountering anomalies, aliens, archaeological site...

    The warscore system is what keeps you from getting wiped out if you lose, but on the other hand it makes it tough to wipe out your opponent in one massive blow as well. Your goals will determine how high a warscore you need to obtain to win the war. War score is influenced by a lot of things, and the in game tootips will tell you exactly what that ...

    One of the easiest ways to get a casus belli is to claim some of your neighbor’s systems. Claiming them will cost Influence, which is usually in short supply since it is used for other things as well, like expanding into new areas. I have an entire page dedicated to gaining Influence. Claims cost is heavily influenced by how close the claimed syste...

    At the game set up screen you’re presented with a vast array of choices. You can choose a preset civilization, edit an existing one or create a new one completely from scratch. You can set how many primitive races are in the galaxy, the galaxy size, how many AI empires you will play against, and what the “victory year” will be in game time, and tha...

    As you explore you’ll discover all kinds of resources, some that are common, like energy and minerals, and some that are rare and might not be unusable until you’ve done the right research, like exotic gases that are used for advanced weaponry on your ships. Food is the only thing you can’t harvest in space unless you install a hydroponic bay on a ...

    Research in Stellaris is different from other games and differs in a pleasant, if somewhat confusing, way. There is no structured research tree to choose from that lets you the path you need to take to get those Devastator Torpedoes you’ve always wanted. The connection between the early choices and what they lead to is not clear, but that’s part of...

    The biggest needed improvement for Stellaris is diplomacy and the new Verne 2.6 patch along with the Federations DLC is a giant stride toward addressing that, Envoys now exist to either improve or even harm relations between two empires. Although diplomacy is now deeper and more meaningful it still lacks something. Diplomacy with other empires feel...

    At the start of the game you get the opportunity to set the victory year, doing nothing will automatically set it to the year 2500. With a game starting year of 2200 that gives you a meager 300 years to achieve victory. The player with the highest victory score at the end of that year is declared the winner although you can keep playing well after ...

    The User Interface is sleek and easy to use, with all the important things just one or two clicks away. One thing that’s nice is that if you get tired of the UI screens popping up when you inadvertently mouse over them, they can either be locked in place or minimized. The menus will then only expand when you click on an icon. Paradox has put a lot ...

    Is Stellaris worth it? I could easily write an article twice as long about this game just answering that question. There’s so much more that could be said about this game, like the fleet manager, ethics, government type, traditions, the influence system and how it works and the ship designer (that’s still not everything), but the bottom line is tha...

  6. TL;DR: Turns out Stellaris is a lot of fun when you go full narrative-driven experience. I'm a minmaxer. There's no way around that. I'll spend hours on forums and wiki pages creating optimal builds for games I haven't even played yet.

  7. May 9, 2016 · More approachable than ever, Stellaris is the Paradox grand strategy game you need to play. Space is quiet, for a little while. Unlike Paradox's other grand strategy games,...

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