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Flying patterns are also completely different. Players may lurk in the distance and tend to attack directly by approaching and firing then going past and turning around like jousting. NPCs don't have much lurking skill and also tend to slow when closing distance and then strafe back and forth.
A Non-player Character (NPC) is an entity within Star Citizen that is not controlled by a player in real-time. Star Citizen uses 5 different types of NPCs to populate the Persistent Universe.
Posted by u/BoyScholar - 21 votes and 32 comments
If you enable subtitles and kill NPC's, you'll see that each has a unique first and last name. The depths of Quanta when it come online will be immensely impactful, and I'm just excited seeing small aspects over time appearing.
Sep 3, 2016 · Recently a discussion was brought up about NPC's and how simple or complicated they might/will be in the PU and later iterations within SQ42. Here's a list and documented sources based off the ideas that CR has, and actual plans to be implemented into the game (s) • ".
1 day ago · Unknown. Update:Star Citizen Alpha 4.0.0. Upcoming. Star Citizen Release 1.0 is a planned major update and long-term goal for Star Citizen that represents the game's stable release as a game. This is also the baseline product for ongoing additions in a live-service model. At this point the game's status will no longer be considered an Alpha.
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Mar 25, 2024 · In the Star Citizen Alpha Persistent Universe, there are a number of activities available to players, including combat and non-combat, lawful and unlawful. The following section will cover each of these in detail.