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Mar 1, 2020 · Stability-wise, the NV v2 limiter was the best method overall and the in-engine limiter the worst one. RTSS limiter was close to NV v2 one, and significantly better than both the NV v1 & v3...
RTSS limiter was close to NV v2 one, and significantly better than both the NV v1 & v3 (NV CP) (worse L-Shapes distributions and Lows avg numbers with both NV v1 & v3, stutters). In terms of approximate and expected latency, the NV v3 (NV CP) was also the best method overall.
On Vulkan scenario, the RTSS limiter was significantly better than all the Nvidia's limiters (worse L-Shapes distributions and Lows avg numbers with all the NVIDIA's limiters, stutters), being the RTSS limiter the best method overall and the in-engine limiter the worst one.
RTSS limiter was close to NV v2 one, and significantly better than both the NV v1 & v3 (NV CP) (worse L-Shapes distributions and Lows avg numbers with both NV v1 & v3, stutters). In terms of approximate and expected latency, the NV v3 (NV CP) was also the best method overall.
Nov 22, 2016 · Correct! RTSS can produce smoother framepacing than in-game framerate limiters. This is less important for VRR because the dynamicness of VRR can naturally breathe with the imperfectness of in-game framerate limiting unless it's so badly written it still stutters badly during VRR operation.
Jan 14, 2020 · I have no doubt that higher fps might be better, but there comes a point where there is diminishing returns and that point can be different for everyone. For me that is 57fps (some I have to leave at 60fps for the engine to work properly) for the games I play which are all single player offline.
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Which limiter is better NV v2 or RTSs?
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Are nvcp limiters better than RTSs limiters?
Jan 11, 2020 · Nvidia FPS Limiter vs RTSS and In Game Limiters. Archived post. New comments cannot be posted and votes cannot be cast. TLDW: Both are on par but RTSS is more convenient - changing limit on fly and displaying the graphs.