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  1. December 8, 2000 [1] Genre (s) Tactical shooter. Mode (s) Single player. Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive. [2] The game received mixed reviews due to shortcomings ...

    • Gameplay
    • Design
    • Characters
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    While none of the individual elements of Project IGI are particularly original, they're meshed together very well. The missions feature a finely paced balance between tense stealth and dramatic combat. By mixing military firefights with careful sneaking, the game manages to be entertaining overall, and the environmentsare very convincing.

    Environments

    The graphics overall are very good. Textures are highly detailed, varied ambient lighting depicts different times of day and atmospheric conditions vividly, and weapon models and skins are convincing. Weapons interact visually with the environment too, and they will shatter glass and leave bullet holes in walls for the duration of a mission. When you fire at wood or other light materials, shards and splinters fly. Some of the weapon effects are also quite graphic: You'll see blood spatter on...

    Sound

    The sound compares favorably with the graphics - it is sometimes even better. The musical score, while hardly outstanding, is nevertheless well crafted, and its tense mood complements the action of the game well. Voiceovers are competent but bland, and Russian or Estonian guards will shout at you in English instead of their native tongues. The sound effects suffer none of the weaknesses of the dialogue; in fact, they're often spectacular. Each weapon has a convincing and vivid set of sounds,...

    David Jones is sent off on a mission to the former Soviet Union to find Josef Priboi, a Russian arms dealer who is believed to have vital information on a stolen nuclear warhead. As he helps Captain Harrison apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach Priboi, whom Jones then attempts to apprehend instead. Jo...

  2. i will be starting igi 2 anytime this month. finished the first game couple of months ago. igi 2 is supposed to be more realistic, they hired an ex-special forces guy to oversee the project my understanding is that igi relied a lot on planning than execution, one level could take anywhere between 1 to 2 hours. you'd be just staring at the ...

  3. Background Project IGI chronicles a significant chapter in the illustrious career of David Jones, a freelance mercenary who used to be a highly trained SAS operative, that was before he caught a whiff of the serious money involved in professional consulting projects. His services, though, are only available to allied western powers and, in this game, he has been summoned to resolve a ...

  4. Jan 5, 2001 · Project IGI is a must-have purchase for any action gaming fan, and is a testament to what can still be done with the genre with the proper amount of thought. However, the issue of longevity does ...

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  5. Dec 23, 2000 · Project IGI is a strictly single-player game with 14 missions that are often large and complex, but they're divided into smaller, more manageable objectives. ... Other real-world weapons in the ...

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  7. Apr 14, 2023 · Introduction to Project IGI. Project IGI, also known as IGI: Im Going In, is a first-person shooter game developed by Innerloop Studios and released in December 2000. It was a groundbreaking game ...

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