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X86 processor
- Much has been said about Sony's upcoming PlayStation 4 although a large portion of the system still remains unknown. One thing we do know, however, is that the console is based on an x86 processor instead of a proprietary chip like the CELL processor found in the PS3.
www.techspot.com/news/52367-sonys-mark-cerny-discusses-why-the-ps4-will-use-an-x86-architecture.html
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The Playstation 4 is an x86-64 system, which to be verbose, is a 64-bit x86 architecture. The Wikipedia page for x86-64 here: http://en.wikipedia.org/wiki/X86-64 could teach you more than you want to know about the architecture and links to learn more, but I'll leave it at that for brevity.
- The Cell Processor
- Arm Processors
- PowerPC
- So – x86-64 then? – Enter AMD Jaguar
The Playstation 3 used the Cell Processor, and was the combined work of Sony, Toshiba and IBM. Much of the processor was designed by hand (rather than using machine tools) and is pretty unique in terms of design. for its time, it was closer to the vector design of a chip used in a supercomputer. It was a Power architecture (meaning based on a RISC ...
Back in the Quakecon conference, John Carmack had mentioned the possibility of an ARM based generation: “We can imagine something that maybe had 16 ARM cores with a whole bunch of PowerVR graphics cores, and you could have made a pretty good console with that,” he suggested. “I suspect it was the 64-bit not being quite cooked enough on there that r...
PowerPC was very popular last generation, huh? Not only did the PS3 use Cell (which is based on PowerPC instructions), the Xbox 360 of course used PowerPC too. PowerPC was also very popular for Apple’s macs too, but they too have abandoned the PowerPC and have gone the Intel X86 route. Cost has been said to be one of Apple’s primary motivators, but...
The X86-64 (the 64 part meaning it can address over the 4GB of RAM) architecture is firmly established by now, and to many of us requires little introduction. Mark Cerny (lead architect of the PS4) had recounted his struggle convincing Sony that X86 would be the route they needed to go. “Because of its very long history, the x86 is rather complex. ...
"You can talk to anyone out there who makes technology," says PlayStation 4's lead architect Mark Cerny, speaking with OPM on why his team went with the complex architecture of the x86 processor.
- Kris Ligman
Apr 26, 2013 · One thing we do know, however, is that the console is based on an x86 processor instead of a proprietary chip like the CELL processor found in the PS3.
Sep 18, 2013 · Sony's lead system architect Mark Cerny has explained how the company decided to move to an x86 architecture for the PS4. And it only took 15 presentations for him to convince the game-making ...
Mar 25, 2013 · The PS4, however, is based on the x86 architecture, which is the platform used in many contemporary PCs. Sony hopes this change will result is faster, easier development for game designers. To that end, under the PS4's hood you'll find an 8-core AMD Jaguar X86 64-bit processor.
Sep 17, 2013 · In an interview with Official PlayStation Magazine, Sony’s Mark Cerny has revealed why the company decided to use the x86 processor for the PS4.
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