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Nov 22, 2020 · Napoleon looks better, plays better and personally I'd say has more of an immersive appeal. Empire however provides a lot more variety in basically every possible way. Given the price (particularly on sale) I'd say just get and enjoy them both.
- Empire Vs. NTW :: Total War: NAPOLEON - Definitive Edition ...
If you get Empire for a super duper sale price, then ok. But...
- Empire Vs. NTW :: Total War: NAPOLEON - Definitive Edition ...
Apr 28, 2016 · If you get Empire for a super duper sale price, then ok. But really, NTW is much more polished and has more unit options on the tactical screen...like special unit abilities and stuff. Also, the naval aspect is much better in NTW. No, shrapnel shot in NTW though.
Mar 23, 2021 · It's narrower, but deeper if that makes sense. No content outside of europe, but european content is so much better than in empire. naval combat is basically identical, but overall the campaign and combat on land is so much better, if only more focused on europe than empire
Jun 19, 2019 · Napoleon is better polished, smaller scope, shogun level diversity, slightly more competent AI, and a more narrative, local scope. Battles are comparable, with Napoleon taking the edge in polish and Empire for more things to see and thus less redundant warfare.
- Towns and Buildings on The Campaign Map
- Regional Capitals
- Agents
- Diplomacy
- Trade
- Research
- Armies and Navies
A lot has changed when it comes to the towns out on the campaign map. There are now three main types of towns; intellectual centres, industrial centres and commercial centres. Each town type has two kinds of buildings available to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign ...
Regional capitals are the large cities. You attack and capture these to capture it's respective region. The number of building slots in the regional capitals varies greatly and can be any number from one to six. If a regional capital has less than six slots, you are given the option as to what buildings you want to construct in it. You can choose f...
There are two kinds of agents in N:TW; spies and gentlemen. There are no priests as there is no religious conversion given the short time frame of the campaign. Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can...
There has been a few welcome additions to the diplomacy screen this time around; you can now ask other nations to cancel trade agreements, leave alliances and join wars. Other than that, there are no changes to diplomacy that I have noticed. Some numbers that might be of use: A small state gift will give you +5 in relations, a medium will give you ...
The way trade works is the same now as in E:TW. The only difference lies in trade resources. There are no longer and resources found anywhere in regions on the campaign map; there are no plantations or fur trapping posts in N:TW. There are also no longer any trade theatres. Instead the trade nodes are spread out along the edges of the campaign map....
The way you research and steal technologies is unaltered, but the research screen is completely altered from E:TW: There are now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery tec...
There has been several changes with N:TW to how armies work on the campaign map. The two biggest changes are replenishment and attrition. Another change from E:TW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their re...
In Napoleon I played pretty much exclusively multiplayer battles where most of those issues don't exist. I think it's still the best balanced Total War, offering a variety of valid tactics in an era dominated by muskets.
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ETW runs better and plays better since the 6th patch. The AI's no longer psychotic, and actually offers a decent 'prosperity' point challenge.