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- Right now, it's not particularly great as a side-option, given the limitations, and the performance degradation. If you only have a Nintendo Switch, though, Minecraft Dungeons is still a fun game, even with the performance issues.
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Don't expect it to play like the main Minecraft game: you cannot jump, crouch, or build anything. But, it is a fun dungeon explorer game, and the maps are randomized so even when you revisit areas they look slightly different. The boss fights are challenging and require some tactics to win; you can't always go toe-to-toe.
- Why Minecraft Dungeons is amazing. : r/MinecraftDungeons - Reddit
Minecraft Dungeons to me, is truly incredible. At first,...
- Why Minecraft Dungeons is amazing. : r/MinecraftDungeons - Reddit
Minecraft Dungeons to me, is truly incredible. At first, when you start playing the game and check the level selector, there doesn’t appear to be much there.
May 26, 2020 · Minecraft Dungeons is a simplified take on the top-down brawler, but it doesn’t lose any of the genre’s fun as it boils away all the unnecessary parts that serve to slow down more complex games.
- Ben Kuchera
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- Gimme the Loot
- Verdict
By Seth G. Macy
Updated: Oct 9, 2020 3:50 am
Posted: May 22, 2020 7:47 pm
When I first saw Minecraft Dungeons gameplay, I was like "Is that Diablo, but with Minecraft?" Now that I’ve played it, I’m like, yeah: Minecraft Dungeons is basically Diablo with a Minecraft skin. Sure, it doesn't mine the same mechanical depths as Diablo, and plays it safe with the formula instead of blazing its own path with bold Minecraft-inspired ideas, but it has all the fun combat, and loot it needs, and it’s accessible to just about anyone.
I don't understand how Minecraft's intentionally low-res art style can look so high quality, but Minecraft Dungeons is the most beautiful Minecraft world I think I've ever seen. The Diablo series’ hellish inspirations and iconography are swapped out for Mojang’s blocky creepers and zombies, and it’s set in familiar locations like swamps, mountains, and villages made with vivid and gorgeous color. Even in the dark recesses of caverns and dungeons, everything looks great. I was particularly struck by some of the more subtle lighting effects: heat emanating from lava warps and bends the light behind it, for example, and in one level a lightning storm rages outside as you storm a castle and flashes through stained-glass windows to throw colored light on the floors and walls below. It's just lovely.
Even in the dark recesses of caverns and dungeons, everything looks great.
You could transplant the Minecraft Dungeons soundtrack into Minecraft proper and it would feel right at home.
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As far as graphical performance goes, I'm playing Minecraft Dungeons on a GeForce GTX 1080-powered gaming PC, and all the graphical settings automatically maxed out to their highest by default when I first started it up. I also set the frame rate to 120 (my monitor has a 144Hz refresh rate), which also caused no problems or hesitation, and I could probably go higher. It's a pretty low-impact game, and even when the screen fills with mobs, projectiles, and magic, I didn't notice any performance issues. There's a definite advantage to a world constructed from the intentional low-fidelity building blocks of the Minecraft universe, especially with none of that pesky building or destroying to complicate things.
The story is simple and exists only to tie together the dungeon-crawling levels. The main villain, the Arch Illager, stole an Orb of Power from the other Illagers and uses it for generic evil. You spend next six to eight hours chasing him down and defeating his minions until finally you face him in his castle. That's pretty much it – don’t expect the kind of swing-for-the-fences attempt at storytelling that Telltale went for with its Minecraft: Story Mode spin-off adventure.
When I first started a new game, I was thrilled to see a massive selection of what I initially thought were player classes, but it turned out you just choose from a list of pre-made skins. There's nothing different about them from a gameplay perspective, which is a bummer, especially since that’s all there is as far as character customization. Some of them do look pretty cool, though – I went with the guy with the mohawk, because he’s clearly a badass.
This isn’t a Diablo game, but fundamentally the gameplay is just as sweet by any other name. You play through a level fighting enemies, searching for treasures of various levels of rarity, battling a boss, and then collecting a chest upon victory. One distinctive tweak is that, rather than a traditional skill tree, leveling up gains you an enchantment point you can use to add different powers to your items. For example, my current suit of armor has an enchantment where melee attacks cause magical thorn damage to any enemy in close range. There's a decent amount of enchantments available on a per-item basis, and some items have two enchantment slots. My most recent bow, for example, throws out a fan of five arrows with each shot; this pairs well with the second enchantment where a certain percent of arrows pass through one enemy and into another, damaging them both. It’s not a ton of depth but it’s something to experiment with and can create formidable weapons.
This isn’t a Diablo game, but fundamentally the gameplay is just as sweet by any other name.
“
You get two weapons: a close-range melee weapon and a long-range weapon. For a ranged-based character build, I prefer the Hunter's Armor, since it gives bonuses to your arrow capabilities, but there are other armors to suit the needs of a tank playstyle, a fast "assassin" or a soul-collector heavy on soul-infused artifact usage. You can slot three artifacts to your character with different offensive or defensive effects, which is just enough to expand your abilities in battle without overcomplicating things. There are also wolves, llamas, and other creatures you can call upon with artifacts, and they can make a big difference when you're being rushed by dozens of lower-level enemies like zombies and need backup. Combat feels just right in a Fisher-Price: My First Dungeon Crawler sort of way: it's not too complex but still gives you the abilities to confront enemies at range or face to face.
Speaking of ease, when I first started playing Minecraft Dungeons I thought the normal difficulty skewed a bit on the easy side. I was able to thoughtlessly hack and slash my way through the first few levels... but as I leveled up, so too did the difficulty. The latter half of the campaign is much more of a challenge, and required me to approach battles thoughtfully and carefully manage my potions and artifact usage. By the end, the difficulty felt just right for a first playthrough. In fact, for the final boss, I'd go so far as to say it was a little harder than I anticipated.
As is the case with basically all loot-based crawlers, Minecraft Dungeons is much more fun to play with friends. It supports up to four players in online multiplayer as well as couch co-op, which is just lovely. Playing with my son on our PCs, I found nothing groundbreaking (get it?) about multiplayer, especially given the lack of player classes to synergize abilities between, but it works great.
Beating Minecraft Dungeons unlocks a higher tier of difficulty for the character you beat the game with, and there are more granular grades of difficulty depending on your power for each mission. For example, in the default difficulty set at the outset, you can move up or down a few notches in the individual levels, but beating the game unlocks a higher tier of difficulty with gradated difficulties per mission. That means you can turn the difficulty down if you just want to grind through some enemies for a quick experience build-up, or you can crank it up to earn more experience and better loot by killing tougher enemies, but the very real possibility you'll get smacked down and sent back to your base camp.
There's no penalty to your equipment or stats for losing, so even when you lose you've still made progress.
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Probably the single most important mechanic in a dungeon-crawler is the loot, and Minecraft Dungeons has plenty of it. Levels are designed to encourage exploration, and if you venture off the beaten path you're often rewarded with money, chests, or even maps unlocking secret levels. Some chests and areas are pretty cleverly hidden, but I found exploration a little inconsistent. Decades of video game loot tropes led me to believe I'd find a chest at the end of a long, dead-ended area on the map, but often they yielded nothing at all. On the flip side, occasionally I'd stumble into an otherwise-nondescript corner and find a chest containing rare loot.
Levels are designed to encourage exploration, and if you venture off the beaten path you're often rewarded.
“
The loot system doesn't try anything new, and it doesn't have to. You can trade in your cash at your home camp to either a blacksmith (for gear) or a travelling merchant (for artifacts), and there's still a thrill when you pull a Unique-level item. Items are completely randomized, and if you don't get the loot you want you can salvage it for gems. One thing I liked about the salvage system is if you salvage an enchanted item you’ll get those enchantment points back without penalty.
Minecraft Dungeons is a beautiful and fun dungeon crawler with a simple but tried-and-true set of systems in place. It plays it extremely safe, though, without bringing anything mining or crafting spins to the genre to accompany Minecraft’s signature look and feel. Still, it's just so damn charming, and so fun, it's hard to fault it for going the s...
Mar 2, 2021 · Minecraft Dungeons is just $20, which in my mind is an incredibly high-value proposition given its multiplayer capabilities and piles of loot to sift through and obtain.
- jez@windowscentral.com
- Co-Managing Editor
May 22, 2020 · Mojang's smartly streamlined dungeon crawler makes for a more accessible alternative in the action RPG space.
May 27, 2020 · Dungeons is at its best when it's throwing a dozen or more of these enemies at you at once in a cultivated mix, often in tight areas where manoeuvrability is low and you must juggle...
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